I need ideas for my CTF style PVP game

Ideas needed for my game. Its a WWII style CTF game where you have to storm the other side and capture the enemy’s flag to win without getting attacked. So far, I have 2 sides separated by a river, and the only way to cross it is a narrow bridge. I also have supply crates that drop helpful stuff like med packs.

Use these guides to help!

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Ok ideas:
1.) Make another way to get to the other side
2.) Make classes (examples being doctor, defender, ect.)
3.) HAVE UPGRADES, I feel like that is what makes maps not fun is just one simple topic and not anything else to make it more fun!
4.) Make a rarity on creates like legendary, epic, uncommon, and common.
5.) Use some barrier art to make it look MORE than just the simple Gimkit game!
6.) Map voting, makes like 3-2 maps and the players have to vote and majority wins!
7.) Adding on to classes, make some that are free and some that cost a certain amount of anything!
8.) Make it were you can buy protective for your flag such as covering your flag with stone.
9.) HAVE A SHOP (that speaks for itself)
10.) MAKE IT SIMPLE, people love simple games that do not require lots of effort to learn
@O_O need any more ideas???

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He is asking for ideas not how to make it…

in that case here are some ideas

AND plus he wants it WWII style so NONE of those guides will help bc they are not relating to his specific topic. (SO SORRY IF I AM SOUNDING MEAN…)

I want to add tanks and stuff but none of the pictures in the guides are loading

Do we want the tanks to carry a player or just sh00t?

Just sh00t or decor

We can place a sentry inside one and make it were it is friendly to the side it is on and the sentry will sh00t the other side.
This has not photos, but they may help!

PRESS THIS

TANK

Add npcs, and diologue for the game

Need anymore help @O_O??

if anything helped, mark a solution please! :grinning_face:

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Well, you’re in luck! Cause I have no skibidi homework! [1]

Add narrow, zigzagging trenches leading to the bridge, allowing safe movement toward the bottleneck.

Use creative elements to make the bridge destructible or add sandbag barricades for "peek-a-boo combat.

The No Man’s Land" River: Make the river shallow but slow movement significantly, punishing other players who try to cross the bridge.

Position the flags at the furthest corners from the bridge, forcing players to traverse the entire enemy base!!!

Specialized Rules: create designed rules: “Scouts” high speed, and low health. “Shook Troops” (High health, slow speed), and defenders.

Bridge Control: if the team captures both sides of the bridge, they could receive a “Map control” bonus (faster respawn rates) but seriously, I’m not joking!

Jail/Respawn System: If caught on the enemy side, players are sent to jail aka, (Locked Bunker). They are released only if a teammate touches to jail, encouraging team Communication? Idk.

More (I forgot to put in).

Combat and stability

. Limited ammo: Implement a mechanic where players must return to their base to reload, preventing camping. (As in, blocking in a certain area).

.Speedy Capturing: Ensure the flag carrier is faster but unable to fire, making teamwork essential for escorting them back across the bridge.


  1. I’m being sarcastic ↩︎

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Ok. That deserves a solution :rofl: (sorry for off-topicness)

Thanks for the help y’all!

I wasn’t planning on it but I could

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