I’m thinking that you need to use a button linked to a vending machine to take the key , and then you need to wire the vending machine to the barrier so that if the purchase is successful, the barrier will deactivate.
Checkers are the specific device for this, and vending machines take a lot of memory. And wires are almost useless compared to channels. Wires are a) memory hungry compared to channels, which use no memory at all, b) not as diverse, as channels have more options, and c) make editing harder because it can clutter your screen. And don’t forget to mark a solution @slay_person as these all can work.
I made a new game recently called trailville and I realized that you can give the Stache sentry water without even having water. If someone could tell me how to make it so that you actually NEED the water I’d really appreciate that. Rn I’m just hoping that I made convincing enough for people to get the water in the first place.
When I helped make the famous game “Jailbreak!” (I made map and key details, while @Gimkit_kid did the coding) Gimkit_kid and I used different
techniques for coding checkers. One technique was code named the button. There is a button right beside the door, when you press the button, the wire runs the check. We then make two different wires where if a condition is false, you cannot unlock (open) the area, but if its true, you can unlock the area. If you reply, I will show you a demonstration on how it works.