I think I’m good. Thank you!
I’m sorry this has taken so long. I hope I haven’t wasted your time.
No, actually it has really been worth my time! I’ve learned so much about Gimkit Creative that I probably never would’ve found out if I hadn’t seen this post! Thank you for that!
Thank you! I’ll be gone, but if you don’t finish this, I won’t be able to finish my map. Please don’t feel pressured.
Nope. Not at all. I’m positive I can get this done in a timely manner!!!
No pressure whatsoever!
Are you finished making the guide @BountyHunterX ?
Is @BountyHunterX still editing?
If they don’t finish, just remember you can always try mine!
cheesebox:
Yes. You have 6 different blocks for 6 different times. Instead, we can narrow it down to 1. This is how:
Step 1.
Create a trigger that broadcasts to itself, let’s call the channel tick
. Tick will not be the channel that the overlay receives from, though. Set the trigger delay to however long you want the interval inbetween time changes, like 30 seconds or whatever. Also make sure you wire a device that triggers it for the first time to start the trigger clock.
Step 2.
Create a block for the trigger under when triggered
, and have it broadcast on the channel timechange
. Now we can get into the overlay’s code.
Step 3.
Set the default value of the time
property to 9. Set the overlay’s default text to 9:00 AM as well. Create a new block for the overlay under when receiving on channel 'timechange'
. Now, the code.
Step 4.
Have the code set to this:
cheesebox:
He/Him The GodSpawn King:
no, I want the players position to reset back to spawn and the properties and overlay to be reset. My game is a time loop game, if it’s any conselation. It will loop seven times before the game ends
Step 4.
Have the code set to this:
@cheesebox What about repositioning the players back to spawn?
have a teleporter at spawn with the settings teleport here when recieving on 'reset'
also, do I use a property?
Nevermind, my brain’s not braining
@cheesebox Do you know if @BountyHunterX is still editing?
@cheesebox also, what do you mean by this?
I’m sorry, I’m just now testing out your guide. I’m building it.
they’re the settings for when you click on the device. the first value is for the property device and the second is for the game overlay device.
Thanks for the help. I appreciate it!
you bet. let me know If you have any other questions.
also, make sure you have like a button wired to the trigger so you can test it. you won’t keep it in the final version, but just until you have a different way to signal the start of the game.
That’s exactly what I did.