I need help to make pvp game

I want to make it so that when a player increases their score (by 1), it sends out a signal that can trigger a Health Granter/Damage Multiplier. Simply put it, i want it so when a player gets a knockout, it sends a signal so that the player receives some health and a damage boost.

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Welcome to the Forums @JoseanB ! Please, when you have time, read the forum-beginners and forum-tips.


Anyways, this should be simple.
Use a Life Cycle and set the event to Player Knocks out
Then wire that Life Cycle to a Health Granter and a Damage Boost


Give me a quick second, I’ll show you some pictures

Pictures

Here should be the main set up:


This is for the Life Cycle


This is for the Health Granter:


This is for the Damage Boost(You can choose how you want the settings to be):


Let me know if you have any more questions! :)

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Thank you, and since what im making is a PVP platformer, what gadget would you recommend for player knockouts?

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No problem, and when you say “what gadget”, do you mean what gadget should you use to knockout players?

Oh never mind, I read it wrong! :sweat_smile:


Well.. you could use a variety of gadgets to give to the players, like the snowball launcher, blaster, slingshot, prickler, stone burster, etc.
I would personally recommend you choose an easier to use gadget, as it will make the life of the player much eaiser.
Avoid using the quantum portal or pickaxe, or really any other gadgets that are difficult to hit with or have really slow reload speeds.


For a list of all the gadgets, check out this guide!

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Welcome to the forums JoseanB!

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yes i know several people already have welcomed you, but,

WELCOME TO THE FORUMS @JoseanB !!!

i checked your bio, i’m glad you’ve read the guidelines.

if you found the answer you’re looking for, please mark a solution.
EDIT: sorry i don’t think you found it yet ;-; oops! when you do please mark one

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For gadgets, i would recommend literally anything except for the pickaxe, quantum portal, twister, or evil eye. These four gadgets have really high damage and really slow reload times, making them much harder to use in combat (except pickaxes, of course, they only deal damage at close range). Actually, if you want, you could have an uncommon gadget and then an epic pickaxe, so that you could deal small damage at a range, but a lot of damage at close range (This post is long enough to be a guide lol).

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