Hunter, Runner, or Map ideas! (please)

So ive FINALY got my game working with the sprinting timer and health tracking but now thats done my brain in fried lol.

So im looking for ideas to use for runners hunters or any map ideas anyone might have.

WITH all the UI i put on the players screen hunters can have 1 ability and 1 passive and same goes for runners!

Maps have to be themed and please give images of things you want put into the map! Thanks.

Map ideas
Cave
Jungle
City
School
Zappy land
Castle
North pole
Farm

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Link: Must be used when near another runner. The linked player gains a 1.1 times speed boost while linked. Using this ability again unlinks the last person that was linked. If the Link is unalived, their current link is unlinked. Has slightly more health and stamina than normal.

I’m assuming mechanics (eg. sprinting) are identical to Forsaken?

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An abandoned, low-gravity facility on the moon.

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Kinda

The sprint runs out 10% every second and the health is tracked via items! But you only get a short speed boost if you have 50% or less health. (also you can revive players)

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I dont think i can do this.

For the hunters, do you want us to use someone that already exists (for example: Ghostface) or do you want us to create an original character? Same goes for runner
Map Ideas
For once, my brain is empty

Predator: Has an ability that cycles through 3 effects:

  1. Dash - Simply an intense, short speed boost.
  2. Grab - If extremely close to a survivor (practically on top of them), slows the survivor by an extreme amount until they are either out of range of the grab, the Predator is stunned, or 3 seconds pass.
  3. Dodge - The Predator moves at 0.5 times speed for 1 second. If a runner attempts to stun them during this time, the Predator will not be stunned. While the Predator is blocking, they will be given a damage boost solely for the orange blinking effect to indicate they are blocking. Using this ability puts your ability on Cooldown for 30 seconds.

Passive: While they’re standing still, their ability charges 2 times faster.

Would it be possible to fit two pieces of your UI into one overlay? Also, if you’re using a health overlay, you can use the actual health bar to track health by damaging and healing whenever the pseudo-health changes.

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Map idea
Underworld
Cave (Has Goblins)
Bus stop (idk)


You could have this guy… If you’re good at barrier art and storage managing

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You can make an oc but you are not required to

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I have all stats on 1 overlay (i ended up using all the blocks tho)
image

Little Rant...

See the fun part about using items as health is its really easy to make max health amounts for diff characters

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Ok, I can’t come up with anything so I’ll just use an already existing character
Hunter
Heart Eyes
Ability 1: Be my valentine: He summons an epic wand that only has 1 shard in it (it’s supposed to be like the crossbow from the movie)
Passive: I :broken_heart: you: Heart eyes could be faster than most hunters
If you couldn’t tell, this is a character from a newer horror movie called “heart Eyes”

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So the problem is you use a projectile and since everything is item health based i might have to do something else

Could you do a melee attack instead?

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Yes! I was going to do a zone attack with an extended tag zone but i can do that to

Ok
Abilities 1: Heart slash: Heart Eyes does a slash that if it hits successfully, it will leave the “Valentines mark” that pretty much is just bleed, which, I guess, you could use damager to damage the player slowly over time. If this doesn’t work then it’s just a slash that does 25 damage

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Ok! I can make a bleed! I could do smthing like forsaken G666 where is you give enough VM (Valentines mark) you unlock an enraged mode!

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Sounds good! it could be called “Happy Valentines day”

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Maybe??..

Thanks! i will find a time to use this

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