I saw a guide for light switches, which gave me an idea. How could I make an event where, for a short amount of time, all the lights in the map “turn off”?
Here’s my reference:
How to make A Light switch
maybe try to use a counter so when the amount of time you put runs out, the lights turn back on
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use a wire repeater with a time delay
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Just add a black barrier that covers the entire map. Make sure its transparency is set to 1. Then, use a trigger clock to turn it on and off. Any questions?
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I’ll try this, I just don’t know how to make a trigger clock
This is prob most easy way.
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i’ll check this one out then.
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No it isn’t, the counter is optional.
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…?
Yeah i just used this one because it seemed easiest, despite not being as “memory-efficient”
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Blocks use 500 memory each.
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