think this isn’t a thing yet so here goes. make sure you have a property called players, but do not use a player counter
First
For this, you will need:
At least one trigger
1 pushable*
2 teleporters
at least one item granter
And these optional devices:
Relay
more triggers
team switcher
more pushables*
property
- pushables are devices that can be pushed, tapped, or held, like buttons, game overlay buttons, even vending machines
Second
Get your pushable and wire (anytime i say wire you can use channels, i will just say wire for the sake of simplicity) it to a trigger, so when interacted or pressed or purchased, trigger.
Third
Now go to the trigger and in blocks make this:
Fourth
Go to the teleporter in the room and put teleport here when receiving on passed, and when player teleported here transmit on channel anotherplayer
Now go to the item granter and make these blocks:
Fifth
now go to the teleporter in the lobby room with teleport player here when receiving on didntpass
if you want the player to teleport to the room when someone leaves, do the following
Sixth
in the lobby teleporter, have a team switcher that switches them to a different team
have another pushable so they can leave the main room (not the lobby), and wire it to the same item granter so it subracts 1 and broadcast oneless
Seventh
have a relay set to when receiving oneless, it relays to a random person on specific team> team _ (what ever team the lobbiers are on) set the relay channel to passed
Eighth
You can add more pushable for more ways to get in, or maybe even more triggers for who knows what!
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As always, Happy Gimkitting!