How to squish a player

This guide is a wiki …so I don’t run out of editing time
Yayyyy I finally added Mr. Planty
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Build #1. The Player Squisher
Materials:

x2 Barriers
x2 triggers
1 Zone
1 Respawn Device
1 Lifecycle



Poor little guy…


Step 1, Making a Trigger Loop

You can do this by making a lifecycle broadcast on game start to the first trigger (T1) the first trigger (T1) will trigger the second trigger (T2) and the second trigger will trigger the first trigger (T1). It’s just a loop


Both triggers should have a delay of 1 second

Step 2, Making channels for the Trigger Loop

T1 Will transmit the channel “disable short”

T2 Will transmit the channel “enable short”

Step 3, The barriers and their settings

Place your two barriers down, they can be any colour, just make sure collision is on. Make sure one is shorter than the other, but still has enough space for a Gim to run underneath.

B1 should be active on game start and have these settings:

B2 Should not be active on game start, and will have these settings:

Step 4, Making the Zone

Place down a zone and wire it to a respawn device: Player enters zone → Respawn
The zone NEEDS to be the same length as the longest barrier, and just a tad bit smaller in width.
This will be its settings:

The zone will enable when the longest barrier is enabled, so if the player is in the area of the longest barrier when it is enabled, they will respawn.



Build #2: The Pirahna Plant

The Trigger Loop


You should know the drill by now with this…

T1:
When Triggered: Disable Phir
Trigger Delay: 0.9


T2:
When Triggered: Enable Phir
Trigger Delay: 0.9

The Pipe


Listen, I don’t mean to disappoint anyone here but it’s just two barriers ;-;
Light Green Barrier RGB: 41, 117, 0
Dark Green Barrier RGB: 23, 66, 0

The Vine

Materials: 3 Corn Stalks (Empty)

The Short Vine:
Show Prop When Receiving on: Enable Phir
Hide Prop when Receiving on: Disable Phir


The Long Vine: (x2)
Show Prop When Receiving on: Disable Phir
Hide Prop when Receiving on: Enable Phir

There are two different lengths of vines because the Pirahna Plant will move up and down

The Pirahna Plant


Here are your materials, you will need 6 barriers total, 5 are white, and 1 is a dark red.

And here is how you would make the head


Now this is where it gets tricky, you need two of these heads, but each head will have a different channel that will match up with the vine that they are on

The Head on the Short Vine:
Show Prop When Receiving on: Enable Phir
Hide Prop when Receiving on: Disable Phir

The Head on the Long Vine:
Show Prop When Receiving on: Disable Phir
Hide Prop when Receiving on: Enable Phir


Then just merge them together

The Chomp Zone


So you have two zones and a respawn device, the size of the two zones doesn’t matter as long as they match up with the size of your Pirahna Plant. A longer zone for when the Pirahna Plant is jumping up blah blah blah. When a player enters the zone, the zone will transmit on “respawn” and the Respawn device will receive on “respawn”

The zone’s spawn and de-spawn channels will also line up with the plant
So, like when the short Pirahna Plant [1] gets enabled/disabled, so will the zone. Make sense?

don't hurty my planty


Build #3. The Bear trap…?
By c0smo!

Materials:
Barriers
Wires
Zone device
Damager device

The Steps


step 1- build what I did using barriers. change the part circled in green to where it is NOT visible during game start.
step 2- take the zone and wire literally everything NOT circled in green “when player enters zone deactivate”, and for the ones circled in green “when player enters zone activate”, (you may have to use like 4 of the zone devices just FYI) now it should look like this…

step 3- connect the damager to the zone devices and walla! if it doesn’t work redo everything, that’s what I had to do bc I did everything wrong when I was still new to gkc

if you want some more ideas for this, you could add a button another player can press to free you, but it would make it so much better if you added a speed modifier so when your freed you can only walk slow because of obvious reasons…

Credits so far @ShadowDragon44 & @c0smo

Additional Ideas
Mario gameplay, piston(?) Post 39 :red_circle:
Dropper, come in from left/right :red_circle:
Custom Death screen, quick flash version :yellow_circle:

Key: :red_circle: Not started. :yellow_circle: In progress. :green_circle: Completed, and will be removed from the list in 3 days.


Bug Section

Respawn Bug, Post 57

Solution

Refer to Post 58


The Naughty List (checklist clickers):

@The_Gimster
@Creator_real
@Masked_Cro
@8581599486
@oof-sister
@booper11111
I’m watching you…
.-.
://
@coderguy

(3.3) grrrrr why do you guys have an urge to clicky click the checkbox-
XD ://
(3.4) OMG GUYS-
(3.8) …
(3.17) :skull:


  1. Show Prop When Receiving on: Enable Phir, Hide Prop when Receiving on: Disable Phir ↩︎

61 Likes

THIS is really cool. I never thought of this

15 Likes

Thanks, I was thinking about doing this for my game for a while now, and it is a really cool/fun feature, so I thought I would share it

7 Likes

Explanation: 7/10
It’s not so complicated that it needs a big explanation but maybe make the one you have better?


Rarity: 9/10
This is such a cool idea!


Fun: 0/10
Add some humor, some puns, a special guest!!!


Pictures: 9/10
Yay!


Effort: 9/10
Good job!


Spelling/Grammar: 10/10
I couldn’t find any.


Formatting: 9/10
Good job!


Overall: 8.3/10

An awesome guide!

19 Likes

this is very unique

1 Like

Hey @ShadowDragon44, you did a pretty good job on this guide. However, as constructive criticism, here are some thing you could’ve done better:

  1. Have a good intro - You really didn’t have an intro and skipped straight to the process. Even though an intro isn’t necessary, it helps give an overview and would’ve been a spectacular part to add to this guide.

  2. Try to condense your guide - Not to actually delete parts of your guide to make it shorter, silly, I meant put the drop-downs to make it easier to navigate your guide! It also makes your guide much smoother as the reader might only want to read one section.

  3. Add hooks - whether its a gripping question or a punilicious joke that makes the reader slap their knee and say, “Well, THAT was a good one!!” - They all help engage the reader and you should definitely use that.

THINGS YOU DID WELL

Honestly, this guide was absolutely :fire: :fire: :fire: because of these specific things:

  1. VERY ORIGINAL - I couldn’t find another guide like this. Very good idea and actually pretty useful (depends).

  2. Pictures - “A Picture says a thousand words…” -famous person
    Pictures are very useful and you implemented them well as counterparts to your text; great job!

  3. Well explained - I tested it and it works plus I understood the entire guide and I’m very slow so that means your guide was explained very well explained.

Thanks for making this guide and just some extra - good job on adding the credits!

13 Likes

wow watching the player getting squashed is so satisfying

11 Likes

Lol, there might be one mistake.

Yes…I’m horrible at that

I was thinking about that, thanks for the reminder

Thanks!

13 Likes

Great job! this technique could be really useful in platformer :)

4 Likes

Yet, so Age Appropriate

Another thing we could use for a mario recreation

2 Likes

This is a wonderful guide for those strange hydralic press channels of youtube for some trick or trap in a game :D

8 Likes

Great guide, nice formatting, a little funny (w/ art too) and a very well explained for anyone who would use this (which could be commonly used) for their platformer, easy to understand!
This is a high-quality guide if I’ve seen one.
Edit: or should I say nice topic?
image

9 Likes

I was wondering… what about it goes upward and you’d have to jump!
Even better, double sided!

1 Like

I love this idea! Amazing guide man, and very clear. I would have never thought of this!
:+1:

Hydraulic Press GIF's
:thinking:

9 Likes

Or you drop down a shaft and it comes in from the left [1]

I definitely will try to implement this in a platformer. Really cool idea!


  1. or right, or both ways ↩︎

10 Likes

Yup, so when it’s not squishing one side, the other side is squished! Then it could be endless and see who could survive the longest or smth.
I swear what does this remind me of…

ahh yes ofc

thwomp!
175px-MK8-Line-Koopa-Thwomp

9 Likes

Does this count as “fun”?

10 Likes

Yes. It does.

Overall, Good guide… while I agree with some of the others[1], it was still very informative and that’s what most guides lack now.

Congrats.


  1. It was pretty far spread out. ↩︎

11 Likes

Speaking of, another variant would be like how the Mario thwomp operates. You have a zone of where the gim is stepping so that when they step there, the barrier will come down soon so they have to rush.
@Jobozo1875 at least respond. Is this video almost done? Why won’t you go to dtgh?

2 Likes