This guide is a wiki …so I don’t run out of editing time
Yayyyy I finally added Mr. Planty
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Build #1. The Player Squisher
Materials:
x2 Barriers
x2 triggers
1 Zone
1 Respawn Device
1 Lifecycle
Poor little guy…
Step 1, Making a Trigger Loop
You can do this by making a lifecycle broadcast on game start to the first trigger (T1) the first trigger (T1) will trigger the second trigger (T2) and the second trigger will trigger the first trigger (T1). It’s just a loop
Both triggers should have a delay of 1 second
Step 2, Making channels for the Trigger Loop
T1 Will transmit the channel “disable short”
T2 Will transmit the channel “enable short”
Step 3, The barriers and their settings
Place your two barriers down, they can be any colour, just make sure collision is on. Make sure one is shorter than the other, but still has enough space for a Gim to run underneath.
B1 should be active on game start and have these settings:
B2 Should not be active on game start, and will have these settings:
Step 4, Making the Zone
Place down a zone and wire it to a respawn device: Player enters zone → Respawn
The zone NEEDS to be the same length as the longest barrier, and just a tad bit smaller in width.
This will be its settings:
The zone will enable when the longest barrier is enabled, so if the player is in the area of the longest barrier when it is enabled, they will respawn.
Build #2: The Pirahna Plant
The Trigger Loop
You should know the drill by now with this…
T1:
When Triggered: Disable Phir
Trigger Delay: 0.9
T2:
When Triggered: Enable Phir
Trigger Delay: 0.9
The Pipe
Listen, I don’t mean to disappoint anyone here but it’s just two barriers ;-;
Light Green Barrier RGB: 41, 117, 0
Dark Green Barrier RGB: 23, 66, 0
The Vine
Materials: 3 Corn Stalks (Empty)
The Short Vine:
Show Prop When Receiving on: Enable Phir
Hide Prop when Receiving on: Disable Phir
The Long Vine: (x2)
Show Prop When Receiving on: Disable Phir
Hide Prop when Receiving on: Enable Phir
There are two different lengths of vines because the Pirahna Plant will move up and down
The Pirahna Plant
Here are your materials, you will need 6 barriers total, 5 are white, and 1 is a dark red.
And here is how you would make the head
Now this is where it gets tricky, you need two of these heads, but each head will have a different channel that will match up with the vine that they are on
The Head on the Short Vine:
Show Prop When Receiving on: Enable Phir
Hide Prop when Receiving on: Disable Phir
The Head on the Long Vine:
Show Prop When Receiving on: Disable Phir
Hide Prop when Receiving on: Enable Phir
Then just merge them together
The Chomp Zone
So you have two zones and a respawn device, the size of the two zones doesn’t matter as long as they match up with the size of your Pirahna Plant. A longer zone for when the Pirahna Plant is jumping up blah blah blah. When a player enters the zone, the zone will transmit on “respawn” and the Respawn device will receive on “respawn”
The zone’s spawn and de-spawn channels will also line up with the plant
So, like when the short Pirahna Plant [1] gets enabled/disabled, so will the zone. Make sense?
Build #3. The Bear trap…?
By c0smo!
Materials:
Barriers
Wires
Zone device
Damager device
The Steps
step 1- build what I did using barriers. change the part circled in green to where it is NOT visible during game start.
step 2- take the zone and wire literally everything NOT circled in green “when player enters zone deactivate”, and for the ones circled in green “when player enters zone activate”, (you may have to use like 4 of the zone devices just FYI) now it should look like this…
step 3- connect the damager to the zone devices and walla! if it doesn’t work redo everything, that’s what I had to do bc I did everything wrong when I was still new to gkc
if you want some more ideas for this, you could add a button another player can press to free you, but it would make it so much better if you added a speed modifier so when your freed you can only walk slow because of obvious reasons…
Credits so far @ShadowDragon44 & @c0smo
Additional Ideas
Mario gameplay, piston(?) Post 39
Dropper, come in from left/right
Custom Death screen, quick flash version
Key:
Not started.
In progress.
Completed, and will be removed from the list in 3 days.
Bug Section
Solution
Refer to Post 58
The Naughty List (checklist clickers):
@The_Gimster
@Creator_real
@Masked_Cro
@8581599486
@oof-sister
@booper11111
I’m watching you…
.-.
://
@coderguy
(3.3) grrrrr why do you guys have an urge to clicky click the checkbox-
XD ://
(3.4) OMG GUYS-
(3.8) …
(3.17)
Show Prop When Receiving on: Enable Phir, Hide Prop when Receiving on: Disable Phir ↩︎