How to put a waypoint on every player in the game!




Is your counter wired to your property?

Your property needs to be a number, start at 0, and be global.

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i dont know how it’s supposed to be wired to the properity

That wire is right, but what about the wire from the property to the counter? It shouldn’t be there.

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this is how the property looks right now

Change the type to number, and remove the wire!

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someone said to do that because i asked what you meant by “linked”

That is not what linked means. Linked is the setting, NOT wiring the two together. That would be called wiring.

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ok im sorry i asked and someone else told me to do it I already deleted it man lol

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It’s fine. We live and we learn! Can I see your setup now?

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ok you said link is a setting but where is it?? I’m kinda slow right now my brain is fried

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The “Property” tab in the counter. You already had it down. Did you set your property to be a number? Does your setup work now?

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so funny story … no (ps thanks for helping me man I know I’m really testing you here)

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I’ve had worse. One guy’s help topic took almost a week and two help posts, and he ended up finding a suboptimal solution as his answer.

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ah geez if that were me i’d honestly just give up

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is there a way to do this so it happens when a overlay button is pressed and only the player who presses it can see the waypoint?

and i goes away after a certain amount of time i need it for my scanning ability

You might be able to do that by making the waypoints have player scope. That is purely theoretical, and I would need to test it.

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ok also what do u mean when u say “link them together” in step 8

Put the property’s name into the property option in the counter’s property menu.

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