This is what I have right now. This has accounted for every item I am using, the bug is that all items drop when someone gets killed, is there any way to fix that?
That’s a lot of checkers and k.o. managers.
How exactly does that work?
basically, when someone dies, it checks what items they have, and drops on their body what they had, but that does not happen.
I believe you can activate an inventory item manager set to 0 for that player when they are knocked out. I’m not sure if it will trigger right before the player respawns though. After that, deactivate the inventory item managers. Some inventory item managers have a bug where there isn’t an option to deactivate it.
Will this guide help?
Instead of making seperate posts for all screenshots, you can click on the pencil mark on your first comment to edit it. You only have 10 replies in the first 24 hours of your account’s creation, so you should save them.
I have made it so when the player gets knocked out, they become a spectator. And thanks.
(post deleted by author)
The guide didn’t work, or knowing me, I did something wrong.
What didn’t work?
Hold on, what is your lifecycle setting, I forgot to specify what setting to put it as.
literally just use this knockout manager setting:
it drops an item where someone got knocked out.
Please mark as solution!
No, I’ve used it before
Am I the only one who never knew about that?