Im making an… explosive? yes and it falls from the sky, for design I want the uhh explosive to have a shadow. So far I made a shields tint black so its completely black. I want to know how to make the alpha (transparency) gradually increase.
You can use animation (wire repeaters and/or triggers maybe?) that activate and deactivate barriers that gradually increase in transparency to the point where the shield is no longer visible
Resources:
something exists, wire repeater with about 5s(idk just a guess), next object with diff opacity, then add as many as you want
gradually getting more opaque
Holy pfjnwjwakjekwef how did you do dat so quick
well the explosive falls from the sky and the shield is the shadow for the explosive that goes away when the explosive lands.
oh yea I think that works let me try it first.
I honestly thought it was a bit hard to do, with all the different wires between the barrels(that’s what I was using).
But yeh if you do it right it works.
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