How to make an Efficiency Upgrade Difficulty 3/10

Hey y’all! Another guide, coming out!

First, make the first movement meter.


Make a second.

Now, make a Vending Machine like this:



Transmit on Channel Section

Wire your Vending Machine to your First Movement Meter, deactivating it. Wire your Vending Machine to your second Movement Meter, activating it.

That’s it!
-@Blizzy

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I’m working on an Endurance upgrade rn.

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Nice guide! I haven’t played around with movement meters a lot, so it’s nice to see new guides on them!

:grinning:

Good job, @Blizzy! How has nobody made this either?

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Reusable burmp

pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679 etc.
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Wouldn’t it be better to use channels than wires??

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They’re kind of the same. But if you use channels, you could have some extra functionalities that come with the vending machine purchase.

Oh also blizzy hasn’t been active for a while…

Wires I think add more lag and memory.

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new reusable bump since @beagles cancelled the other one

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Bump! It! Up! Gims! Yahoo!

DUDE YOU CANCELLED THE REUSABLE BUMP.
that’s just obnoxious

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DO NOT REPLY BELOW OR IT WILL NOT WORK.
reusable bump checkbox:
I think this needs a bit of a bump?

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