How to Make a Voting System for Maps [🟨] (Roblox Style!) [DON'T EDIT]

Introduction

I have seen lots of guides and help topics on Roblox recreation games. But none for map voting! So today thats exactly what I’m going to teach you to do today!

Usually in Roblox games, there is 3 random maps chosen, then of those the one with the most votes is the one chosen.


Step 1: Creating the Randomizer

I’ve made a guide on this, because I was figuring out how to do this, and is very generic, so here is the guide. The guide provides an explanation.
But today, we are using the slightly modified blocks.
Use a trigger for the blocks.


Thanks to @Kosm0-o, for helping me realize that and is not suitable to this and or is. :slight_smile:
Make sure the max random number is the same number of maps you have.
Make a lifecycle that transmits when the game starts, and is the same channel you are using for the randomizer to redo the trigger is the same channel that is transmitted on game start. [1]
Follow the guide step by step, and add the lifecycle, and you have created the randomizer! :partying_face:

Why does this work?

The variable “random” is set to a random integer from 1 to 6. The var “1” is spun to that variable. It re-spins the random integer, then sets that to var “2.” The same is done for var “3”.

After that, it performs an if function.
With the or check, it checks if 1=2, or 1=3, or 2=3
If it is, then it transmits on “redoTrigger,” which is the channel it starts on, making this a loop, until these conditions are not met.
Otherwise (else), it transmits on the channels. (“1room” + var “1”, “2room” + var “2”, “3room” + var “3”)


Step 2: Creating Text and Voting Buttons

This one is real messy, so try to keep it organized.

Make a text, or google doc, saying each map, and have a number special to it [2], like this:

Set down 3 buttons.
Each button is disabled on game start, has a player active scope, and is invisible on game start.
When the buttons are pressed, transmit on “x,” and it deactivates on “x.”

Make the activation channels (different for each button):

  • 1room1
  • 2room1
  • 3room1

Notice: The last number is the map id.
Also, group them like this when you are done:


The numbers on the left, are the last number in the channel aka the map id.
The numbers on the bottom, are the numbers that tell you which map option it is.

Do the exact same thing with the text.

Why does this work?

The buttons have a global activation scope, which means it activates upon everyone.
It is also invisible on game start, which means you can’t see the button. Also the “x” channels are there to prevent voting again.

Each button activates on a channel, (“1room” + var “1” (from the previous section), “2room” + var “2”, and “3room” + var “3”)
The last number is the map id.

It is the same with the texts, it activates on those same channels, and is not visible on game start.


Step 3: Voting

Get some counters (1 for each map)
Properties (named the map id)

Wire the 1st row, to the 1st counter.
Button Pressed --> Increment Counter
That counter updates the property, “1.”
Do the same with the 2nd row, and 3rd row, and so on, so on.
(I used wire repeaters for organization, that is optional.)

What is happening?

All the buttons with the same map id increment a counter (when pressed). The counter is specific though, it has to be updating the same property as the last number in the activation channel (the map id)
This step is pretty straight-forward, but it gets messy with wires.


Step 5: Ending the Voting

How to make a button host-only (0/10 or :white_large_square:)
Follow this guide, on behalf of @NoNoWahoo.

Make the button, so the host can end the voting.

Make an all players relay.

Wire it: Button Pressed --> Run Relay

Make the relay transmit on “x.”

Wire the button to a trigger.
Open blocks, and put this inside, on behalf of @Blackhole927:
image
Just change the properties to the properties used.

Why does this work?

When the button is pressed, the trigger is triggered. When it is triggered, blocks are run.

It sets the greatest value to -999999. Then it sets the channel name to “1”. Then it checks if the 1st property is greater than the var “greatest”. If so, greatest is set to the current property value, and the channel name is changed to “1”

It does the same with the all the properties. Make sure: NO ELSE/ELSE IF BLOCKS.
At the very end, it broadcasts a message on var “channelname”


Step 6: Teleportal to maps
This step, is fairly simple.

Get a relay that is all players, that runs on a map id (one for each map).
Then get a teleportal:


Make sure the teleportal and relay correspond to the right map.

Why does this work?

When the block code above is run, it broadcasts a message on a channel. [3] Then a relay is run on all players when receiving on one of those channels. Then when it is, it teleports all players to that teleportal. Make sure the map and the relay channel are the SAME ID. (how much times do I have to say “map id” lol)


Exit Poll: Difficulty
  • 0/10
  • 1/10
  • 2/10
  • 3/10
  • 4/10
  • 5/10
  • 6/10
  • 7/10
  • 8/10
  • 9/10
  • 10/10
  • 11/10
0 voters

https://vimeo.com/1022699561?share=copy
Anyways, that’s it, hope you likes this! No seriously though, a :heart: is appreciated! :D


  1. The one I used in the guide is redoTrigger. ↩︎

  2. From now on, I gonna call this number: map or room id ↩︎

  3. 1, 2, 3, 4, 5, 6 etc. ↩︎

25 Likes

Okay, now it’s done!

Btw the step 3- step 5 thing is intentional [1]


  1. The Pythagorean Theorem in GKC! :green_square:
    look in here if your confused about the step 5 thing ↩︎

6 Likes

Nice guide!!! I have read through all of it

3 Likes

Thanks! (outta likes)

2 Likes

“Closes in 7975 years”
what

4 Likes

“People need time”

6 Likes

(passes out) (hits head) WHAT?!?!?

2 Likes

“But 7975 years? unless people in the future are gonna vote then what”

2 Likes

ye the poll

2 Likes

Nice guide!
This is gonna be really helpful in my upcoming game!

2 Likes

where does it say that!?!?

2 Likes

In the poll, where it decides difficulty.

1 Like

I’ve been wanting to know how to do this for a while! Thanks!

“closes in 7975 years” oh boy oh boy I sure can’t wait for my future children to vote on this! /j

4 Likes

Ain’t no way the children are gonna be that old :skull:

4 Likes

Okay, now that’s just past the line.

1 Like

your right, that’s way too extreme

2 Likes

Guys, does the video work for you? (just making sure)

1 Like

Imagine someones great great great great great great great great great great great great great great great grandson voting on this :skull:
image

is dis ackurate bob
2 Likes

Naw, that isn’t even close

Yes

actually just 300x more, and your good :slight_smile:

1 Like

Oh yeah

Txme Approved

Nice guide! Lol

3 Likes