This can be useful for games that are host versus players, or any scenario where the host has special privileges (like, for example, a force game start button).
Materials Needed
You will need:
- 1 lifecycle
- 1 button (or whatever you’re making host-only; this guide will assume that a button is being used)
Step 1
Place down the lifecycle. Set the listener to ‘game start’ and transmit on a channel, ‘host’ for example.
Step 2
Place down the button. Set the scope to ‘player’, and make the button not active on game start. Set the button to activate when receiving on ‘host’, or whichever channel you chose.
And there you have it! I used a button, but you can use any device you want, as long as it has scope options. This works because the game start lifecycle only transmits on the host’s channel. If you want the game start lifecycle to transmit on something for everyone, you can use a relay, but that’s a tutorial for another time.
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Okay, now I’m polling to see if I should do this. I haven’t checked yet, but if it’s already been made I won’t.
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