So I keep trying to do this but the repeater does not have a scope, so when one player gets tagged the entire timer stops so pls halp me
This guide could help:
I tried ALL OF THEM they dont work…
Maybe wire a tag zone to a repeater with Player tagged → Stop repeater. (This may not work but this might work.)
it does not work
it should but it does not
Is your property player scoped?
yes it is player scoped
Is your leaderboard set to use the property value for the score?
Ok, I’m gonna try…
Devices needed:
Lifecycle x2
Counter x1
Repeater x1
Property x1
The first Lifecycle’s event should be game start. Wire it to a repeater so
Event occurs → Start repeater
Make the repeater’s tasks 1 second long.
Wire the repeater to a counter so
Task is run → increment counter
Make the counter update a property, and make this property player scoped
Get the second lifecycle and make it’s event player knocked out.
Wire this to the counter so
Event occurs → reset counter
Make the leaderboard run on this property
that wont work cuz its a tag map
its fine tho ill replace it with a tag zone
it doesnt work
Make sure everything is set up correctly. If it doesn’t work, set it for once the player is tagged it stops the repeater.
Is it not showing up on the leaderboard when you start the game?
can you make the counter be able to be seen in game and see if the counter is counting? because if it is it is probably a property problem
Make sure the counter is linked to the property you are using for the leaderboard, and that the leader board’s score is set to the property you use for the counter.
it is a property problem then
I just found the property problem it works finnaly thank you so much
wait it only works for one player all of the other players just get 0 seconds