How to make a MPS that a player can upgrade?

So, I need help making a MPS but players can upgrade it. The MPS will not start on the start of the game. You press a button and it activates the MPS. When the player upgrades it the MPS will make 1.5x more MPS. The upgrade can be bought again and again but will cost the player more money. Btw, MPS stands for money per second.

You should know

Block code might be needed!

1 Like

What’s an MPS? Please explain so I can help you.

I forgot to click the spoiler.

Read :sob:

Maybe try adjusting this guide?

2 Likes

I’ve have looked at this guide. Its how I made the MPS. But I can’t find out how to make the upgrades.

You could just make multiple of the Granters, have them unavailable or cover them with barriers, and when you reach a certain amount of clicks on the first granter, you move on to the second one.

It would take a lot of item granters and the player has to buy the upgrades if they want the 1.5x multiplier.

Oh okay. You might have to use block code for this, which is definitely not one of my stroungsuits.

That’s what I am thinking. I also am not good with block code in gimkit.

I’m pretty sure all you’d have to do is when they upgrade, just deactivate the first setup and activate the next one. Then, set the second setup to the amount you want them to get.

Not a strength of mine either, but I can try (hopefully) T^T

1 Like

So wait, you want players to press a button, earn money from that button, then use that money to buy multipliers?

I think so, kinda like in Super Rich mode, classical, and those games (the NOT 2-D ones)

Yes, the player can also press more buttons that also give money per second and can upgrade money per second from the button. I have been working on this for a long time.

1 Like

I am trying to make a remake of escape tsunami for brainrots but instead escape tsunami for gimkit items.

Niceeeeee. I was using those examples as an outline of what you want to do with the money, not what I thought your game was.

I made the respawn system for the items and the money per second but I can’t figure out how to make a 1.5x upgrade that stacks.

You can use a property for the multiplier, and every time you buy the upgrade, multiply that number by 1.5 (consider making it 2 to make things a lot easier)

How multi the number by 2? Does it use block code?

It uses block code:

Set property: [property name]
       Value: [Get property: [property name]] x [2]
1 Like

What device do I put the block code in? If you could can you tell more details like a guide?

Vending machine: broadcast on channel “buy”
Trigger: receive on channel “buy”, check player’s money amount (you need a property for that)
If money amount >= required: broadcast on channel “buysuccess”
Trigger: receive on “buysuccess”, executes the block code
Item granter: grants -[required money amount] money (in block)

You can put the code for the item granter and trigger together if needed

1 Like