So, I need help making a MPS but players can upgrade it. The MPS will not start on the start of the game. You press a button and it activates the MPS. When the player upgrades it the MPS will make 1.5x more MPS. The upgrade can be bought again and again but will cost the player more money. Btw, MPS stands for money per second.
You could just make multiple of the Granters, have them unavailable or cover them with barriers, and when you reach a certain amount of clicks on the first granter, you move on to the second one.
I’m pretty sure all you’d have to do is when they upgrade, just deactivate the first setup and activate the next one. Then, set the second setup to the amount you want them to get.
Not a strength of mine either, but I can try (hopefully) T^T
Yes, the player can also press more buttons that also give money per second and can upgrade money per second from the button. I have been working on this for a long time.
You can use a property for the multiplier, and every time you buy the upgrade, multiply that number by 1.5 (consider making it 2 to make things a lot easier)
Vending machine: broadcast on channel “buy”
Trigger: receive on channel “buy”, check player’s money amount (you need a property for that)
If money amount >= required: broadcast on channel “buysuccess”
Trigger: receive on “buysuccess”, executes the block code
Item granter: grants -[required money amount] money (in block)
You can put the code for the item granter and trigger together if needed