For the block code
If money amount >= required: broadcast on channel “buysuccess”
Do you put money amount or a specific amount of money
Sorry I was gone for so long!
If money amount >= required: broadcast on channel “buysuccess”
Do you put money amount or a specific amount of money
Sorry I was gone for so long!
let’s stay on topic
OHH ok so sorry about that! There as been quite a lot of off-topic funnies happening lately
wrong picture sorry about that.
I had a picture of something in gimkit creative but I clicked on the wrong file.
See if my solved topic can help.
I was making a clicker game with cash per second (same as money per second), maybe looking at its solution can help?
Also maybe this can help?
@potato123 I don’t understand some of it
Can you tell me what you don’t understand?
If money amount >= required: broadcast on channel “buysuccess”
Do you put money amount or a specific amount of money?
It’s your money amount, it should be in a property
(deleted by author sorry)
Actually, it might be easier to use just a property for your money amounts, and instead of using an item granter, use a trigger with block code that removes some amount of “money” (subtract from the property)
Sort of, you need the [0] to be the amount of money required to upgrade (it should be in another property, increase it every time you buy the upgrade)
ok thanks
It didn’t work for me when I tried right now (sorry for disturbing a lot I just can’t get it to work).
Sorry but I might need pictures.
This triggers on channel “buy” (the one that the vending machine broadcasts on)
What is the property “Money amounts setting”?
@potato123 I also have another MPS system that just gives the money and you cant upgrade it do I delete it? What do I do with it?
You can modify it to increase the money amount property instead of giving the player money
It has a item granter. Do I make the item granter stop granting? Or multi how much it makes?