You can’t take away health with it, yet
Health granter
My bad my bad, I have stuck to an alternate health system, so I don’t really use weapons/health related devcices.
Devices*
What is this system?
Ive had this for a while
Ohhh I thought you meant you had a different fps damage mechanic
No No, With this system I can make a smooth sword attack, or any animation can be an attack, so no more awkward lasers
How do you do the animation?
Uhh, like for example, I make a sword emoji move with trigger delays and text
Somebody else did this too
Oh yeah, I remember that
Idea for make melee weapons with health:
- Go to your tag device and turn of respawn player
- Make a property called “Health”
- Wire (or use channels) the tag zone to a trigger so when player gets tagged, trigger
- Run some block code in the trigger
If | get property (Health) = 0 | then
Do | Broadcast message on channel (respawn)
| Set property (Health)
Value: 100
Else | Set property (Health)
Value: get property (Health) - 10
- Have a force respawn that runs on channel “respawn”
That’s it! Ten lives!
This is sort of like what I did for the player/enemy health
Just without the tag zone? Also, you could use items to represent health if you want.
I made a text maybe I’ll add a text overlay, I linked it so that a button will run code, that decrements a different self-made health system
Nice! Now let’s stop, this is getting off-topic from the original guide.
this is very smart!!!
it’s a similar mechanism to the one used in my among us killing system guide
I didnt relize you had a similar system, should I credit you?
Nice job!