You may have been making a capture-the-flag map, but you don’t have a jail. A jail is one of the most important parts of a capture-the-flag map as it makes winning more difficult. Today, you will learn exactly how to make a jail.
Items per jail:
3 spawn pads,
1 button,
1 team switcher,
1 relay,
1 respawn device,
And 1 barrier (not the prop).
What your map should look like once you have done this tutorial: (Without me in the middle, obviously.)
First, you want to build a little 4 tile space off the opposite side. For example, on the black side (Team 1), the jail where they go when tagged is on the white side (Team 2). Then, at the front of the little area, place a barrier. In front of that barrier, place a button. In the button’s settings, set them to this:


Next, you want to put a spawn pad in that little area. Make it for team 4 only. Next, for the relay, wire the button to it. The button is pressed, then trigger the relay. The relay’s target audience is a random player on team 4. The team switcher switches them to team 2. Also, do that with the button. When the button is pressed, it should respawn the person pressing the button and team-switch the person in jail. Note. This will only work if when someone on team 2 is tagged, they get switched to team 4 using a tag zone and a team switcher. Second note. If you are making this for team 1 also, build everything the same, but switch every mention of team 2 to team 1 and every mention of team 4 to team 3. There you have it! You have made a working jail for your Capture the Flag map!
