Disclaimer: This only works if you have ONE gadget.
What you need: One game overlay, one property, a TON of barrels, and a trigger!
- Build your bossfight. If you want, refer to my guide. The Toxic way to make a good bossfight! Done? Now move on to the next step.
- Get a game overlay. Customize it however you want, but don’t put anything in the default text. Make it a text overlay, and active on game start. Block time! First block:
Experiment with the number of green squares to fill the whole screen.
The number that you’re subtracting that property is the number of damage that the gadget does. The boss health is the amount of your health in the boss (health + shield.)
Second block:
This teleports you to the next part when the bossfight is done. It doesn’t do anything in this guide, but it works for now. - Property time! Get the property.
The default value is the health in your sentry.
4. Get the barrels. When they are damaged, broadcast on channel,
sentryDamageBar1.
Here’s the amount of barrels: sentry health/gadget damage. Place them inside the sentry, below in layers, and wow! You have a boss bar. I’m missing something…
- 1/10
- 2/10
- 3/10
- 4/10
- 5/10
- 6/10
- 7/10
- 8/10
- 9/10
- 10/10
- 11/10
- /10
If I missed something, please let me know!
LETS GOOO