Heya there!
Ever since fragillity came out, people have been wondering: How do I add, or subtract fragility?
Well, today that’s exactly what I’ll show ya!
Wow! That’s so cool! I’ve tried tinkering around with it, but never explored it.
At first I tried using variables but this makes it look so much simpler.
Wait–is there a simpler method for this?Holy avocados! No, never mind, this is GOOD. Great job.
Thank you for making this. Literally everybody keeps on asking this question. Now we can blame them for not searching. It’ll be so much easier to just link a guide. SO MUCH EASIER.
Well it’d be hard to tell if they consume the med-pack, we’d need them to not be able to drop it. It doesn’t really matter, I was just wondering (since health basically equals fragility).
Same for shield cans, since there’s no “shield” what would happen, nothing?
Maybe you could create a fake overlay that senses when you have a med pack or shield can, and lets you use it that way, removing it when done (Inventory managers and such).