This is a repost of the guide by user @Bardy_2913
Since the user who made this original guide is not here to update it with images, I have decided to do so. None of this guide is my work, and please credit the above-mentioned user.
This guide will probably be flagged. I understand why. Please do think about the people that may need this guide WITH IMAGES in the future, though.
Credits:
For Guide Critiquers
I did not add an intro to this guide, since it is not my work.
First off, why can we do this?

Fragility mode is technically health and shield. This can be proven due to the fact that regardless of whether the health granter is set to health or shield, it will heal you anyway.
Adding Fragility:
In this, when the button is pressed, it grants 1 shield. When this is converted to fragility, it will take you from 10% to 9%, meaning that granting health will decrease your fragility, and the opposite is true if you were to use a damager device.
Subtracting Fragility:
With this setup, when the button is pressed, it will decrease your health by 1. This, when translated to fragility, will take you from 10% to 11%.
Using blocks:

This will also work, removing as much fragility equal to how long the game has been running.
Conclusion:
Using these methods, you can add and decrease the amount of fragility a player has, and maybe with block code, even multiply their fragility.
Anyway, thanks for reading this!



