@GimAI /gimai heart post
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bye bye gimai
A one month ban because people trained it improperly as a joke ( ._.) RIP
Instead of having vending machine stock 1, you could set it to deactivate on purchase. This is nice because it shows the player already purchased it like in tag domination.
ye, that’s a good idea
For me though(no offense) I use 2 blocks, vending machine, and a speed modifier. Adjust the speed and wire the machine so will grant energy. Do this multiple times and yay!(this is for starters with no experience
I noticed that there is an easier way to code this.
set Speed to Get Property “speed”
change Speed by 1
Set Property “speed”
Value Speed
Broadcast Message on Channel Create Text with “Speed”
Get Property “speed”
Just create as many speed upgrades as you’d like.
My first guide! I went so fast that I bumped into an intergalactic space entity named @WhoAmI
Ah, another bump, I like how this guide is older than a lot of users nowadays.
This was actually the first time I ever used properties, so hopefully I did well :]
Wait I actually had a guide before this, it was basically all about sentries, but I thought it was bad and deleted it, I think it was posted in like late may or very early june.
I know probably can’t edit this, but concatenation would improve this a lot, and a variable wouldn’t be necessary.
the issue with block code for me is there’s no clear start for where It’s going to go or where your errors are. Plus you can’t pre-test it without leaving the editor and starting the game. really cool tho
Bump!!!
Yes.
Do you think I should make a guide on the use of variables?
Sure. You’ll explain it well .
Ok. I have these ideas:
What are they?
How do you use and make them?
When do you use them?