How do you make text that appears by being triggered?

Can you send screenshots showing it?
Include settings.


Which settings? For which devices?

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Get me… THE TEXT SETTINGS

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Text #1

Text #2

Text #3



Rename each “showtext” channel to “hidetext” and move it the to “Hide text when receiving on” section

Teleporter → Repeat Wire Pulse
[Player Teleported here]

Wire Repeater → Show Text

Text has a player scope, and inactive on game start.

If you want multiple texts wire the wire repeater to another one, which is linked to the text the same way the other one is.

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The guides :smiley:

Also, people, stop repeating each other.

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I dont think they want typewriter text.

BSA wanted something like that.

No she wanted something like AoMS. Next time read buddy.

Try this, except without the deactivation part.
Texts replace props.
texts and inactive on game start, and player scoped.
also replace triggers with wire repeaters.

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Alright.

But the problem is that you can’t wire a text to a wire repeater. What I mean is that you can’t start with the text @Bardy_2913.

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Just use channels then, that should work.

That wouldn’t work though right? Because there are no channels in a wire repeater.

You don’t need a wire repeater.

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So do I use triggers?

Yes.

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Okay. I’m going to just test one at a time…

For trigger settings, do you make it so that they aren’t visible and not activated by player collision @CustomCoaster?

Yes.