Can you send screenshots showing it?
Include settings.
Which settings? For which devices?
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Get me… THE TEXT SETTINGS
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Rename each “showtext” channel to “hidetext” and move it the to “Hide text when receiving on” section
Teleporter → Repeat Wire Pulse
[Player Teleported here]
Wire Repeater → Show Text
Text has a player scope, and inactive on game start.
If you want multiple texts wire the wire repeater to another one, which is linked to the text the same way the other one is.
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Hello there! Welcome to my first post!
Have you ever made a cutscene that looks bland and boring?
Here’s a guide to perfect your cutscenes!
Step 1: The triggers, counter, and property.
Step 2: The properties, block code, and camera point.
[details=“Step 3: Multiple lines (Optional”)]
If you would like to add multiple lines to type in non-simultaneously, you just need to copy the block code from Step 2. Of course, make a new property of text to type in.
Just put all of the block code in an…
Alright. So, about a February ago (28 days as of writing this), I released a guide on typewriter text, shown here:
After this, people gave me some suggestions, and I kinda let the community have some cool idea for brainstorming and I left it alone.
About two minutes ago, I looked at my design and said to myself: "This could work with popups, and I could add in realistic pauses. So I did.
The main idea and premise is mostly the same, so:
Step 1: Place down all three properties from the fir…
The guides
Also, people, stop repeating each other.
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I dont think they want typewriter text.
BSA wanted something like that.
No she wanted something like AoMS. Next time read buddy.
This is what I have:
[image]
It repeats itself every time.
Step 1: Place a prop, a trigger, and some device that will trigger the trigger.
Step 2: Wire the device that will trigger the trigger to the prop so it becomes visible
Step 3: Wire the prop to the trigger (with a delay) so when it becomes visible, the trigger triggers.
Then wire the trigger to the prop so the prop becomes hidden.
Step 4: Wire the trigger to the next prop so it becomes visible.
Keep doing this until you reach the…
Try this, except without the deactivation part.
Texts replace props.
texts and inactive on game start, and player scoped.
also replace triggers with wire repeaters.
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But the problem is that you can’t wire a text to a wire repeater. What I mean is that you can’t start with the text @Bardy_2913 .
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Just use channels then, that should work.
That wouldn’t work though right? Because there are no channels in a wire repeater.
You don’t need a wire repeater.
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Okay. I’m going to just test one at a time…
For trigger settings, do you make it so that they aren’t visible and not activated by player collision @CustomCoaster ?