How do you make text that appears by being triggered?

For a game I’m making, you’ll get teleported somewhere and there’ll be a message with text and each text will appear after a few seconds. I know this sounds simple but I’m not that good at GKC. I would also want the text to disappear and then more text comes. (But this part is additional)

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Lifecycle > Broadcast “gamestart”

Trigger(delay of however long until the text appears) > triggers on “gamestart” > broadcasts “showtext”

text > not visible on game start > show text when receiving on “showtext”

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Wait you’re back Quack?!
image
Anyway, triggered → Show text. Triggered → Wire repeater with delay of 3 secs. Then, wire repeater → hide text.

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I’m back because I’m almost done with my 3D raycaster :sunglasses:
Here to make a guide about it

I’ll be OFFICIALLY departing after that, though.

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Let me try this out.
You’re back @Quack_Quack?!

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@BrownSugarAlien, any successful results?

Just a question, you get teleported here so what do you do with the teleporter?

Um, there was no teleporter in this situation…

Huh? What teleporter?

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I’ll add that in the op. And you get teleported to the place where it shows the appearing text.

Triggered → teleport. Wire repeater → teleport player (back)

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Ahh. So INSTEAD of the lifecycle, make a channel called “teleportedhere” that broadcasts when you teleport at the teleporter.
Then, make “teleportedhere” trigger the trigger.

Toxic beat me lol

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So you trigger the trigger and you get teleported?

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Yes.

I think.

@toxic, just maybe for shorter posts just reply in edits, I just don’t want there to be clutter.

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Add a couple of triggers that trigger on the channel of the teleport.
Have each one have a trigger delay.
Now wire each trigger to the text, making them show.
Make sure they are all hidden on game start

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When you mean make a channel, do I make a block?

The channel is the thing that’s broadcasted, so make the channel for when you teleport at the teleporter called “teleportedhere”.

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Wait, so you replace the lifecycle with a teleporter?

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