For a game I’m making, you’ll get teleported somewhere and there’ll be a message with text and each text will appear after a few seconds. I know this sounds simple but I’m not that good at GKC. I would also want the text to disappear and then more text comes. (But this part is additional)
Lifecycle > Broadcast “gamestart”
Trigger(delay of however long until the text appears) > triggers on “gamestart” > broadcasts “showtext”
text > not visible on game start > show text when receiving on “showtext”
Wait you’re back Quack?!
Anyway, triggered → Show text. Triggered → Wire repeater with delay of 3 secs. Then, wire repeater → hide text.
I’m back because I’m almost done with my 3D raycaster
Here to make a guide about it
I’ll be OFFICIALLY departing after that, though.
Let me try this out.
You’re back @Quack_Quack?!
@BrownSugarAlien, any successful results?
Just a question, you get teleported here so what do you do with the teleporter?
Um, there was no teleporter in this situation…
Huh? What teleporter?
I’ll add that in the op. And you get teleported to the place where it shows the appearing text.
Triggered → teleport. Wire repeater → teleport player (back)
Ahh. So INSTEAD of the lifecycle, make a channel called “teleportedhere” that broadcasts when you teleport at the teleporter.
Then, make “teleportedhere” trigger the trigger.
Toxic beat me lol
So you trigger the trigger and you get teleported?
Yes.
I think.
@toxic, just maybe for shorter posts just reply in edits, I just don’t want there to be clutter.
Add a couple of triggers that trigger on the channel of the teleport.
Have each one have a trigger delay.
Now wire each trigger to the text, making them show.
Make sure they are all hidden on game start
When you mean make a channel, do I make a block?
The channel is the thing that’s broadcasted, so make the channel for when you teleport at the teleporter called “teleportedhere”.
Wait, so you replace the lifecycle with a teleporter?