How do you make invisibility and invulnerability? It is for gadgets and damagers. Also, there are multiple roles with multiple health maxes. Multiple people are fighting. To give more context, my game is called “Flag Defense.”
Well, invisibilty isnt possible
But invulnerablitliy is, i just dont have the time to make a mini guide [1]
So uh, yeah, probably wait for others to tell you how
homework ↩︎
Invisibility is currently not available and will never be available.
Invulnerability:
Set max health and shield to 5000
set starting health to whatever you want it to be, add a health and shield granter that grants 5000 health and shield and add a repeater that repeats it every second or however often you want it
I got u Ian
hey @mushroom here is a guide on how to make invulnerability but invisibility isnt possible currently
make sure you mark a solution if your problem is solved
not really but similarly
This won’t work because I need you to become vulnerable again with the original health, even if you were damaged.
did you check the guide I sent u?
Invisibility is currently not possible in Gimkit Creative, however, you can do invulnerability by using a trigger loop.
Adding on to what @Taco said, although repeater could work, but a trigger loop is more efficient in many ways:
- You don’t have to set the maximum health to highest.
- The interval can be set more frequented, unlike repeater, you can set it much lower[1].
- Is very memory efficient.
Whole method:
Trigger: Set [when triggered, transmit on X Channel], [trigger when receive on X Channel], interval 0.001 or lesser
Health Granter: Grant health then shield, amount set to 200.
I assume you are using a button/overlay to activate the invulnerability effect, so for wire:
Button/Overlay (pressed) → Trigger (trigger)
Trigger (triggered) → Health Granter (grant health)
for example, to 0.00000001 ↩︎
YOU COULDNT HAVVE SAID THAT BEOFRE?!? come on dude.
It is for tagging :|. (The guide)
oh why didn’t u say it earlier…
You need your original health, even if you were damaged.
Then just deactivate the trigger loop when the invulnerability time is over?
It won’t work because you will a) have full health or b) have normal (re)spawn health.
If so, you can either use pseudo health, or use alternative methods, like removing everybody else’s gadget in a period of time.
… after invulnerability ends, add shield to full, then damage full shield, so all the shield disappears
I’ll just do something with properties and your guys’ suggestions. I think all of your suggestions are solutions.
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.