I need a clock for my game that changes time.
To create zoom, you need to shrink or enlarge props/items.
I’m not trying to do that. i’m trying to make a CLOCK that works. I already know how to change the sizes and stuff
ok, if you know how to do it, connect the clock to the barrier/s
That would have to use counters and have it for the game time and barriers taht change on a trigger repeat. It would be possible just extremly tedious.
Help please?
oh sorry i don’t know how to do that
you’re good
thanks, sorry i wasted you time
No you’re fine. It’s just a good idea to read the title. I do like to read people ideas though.
this would classify as a animation. So i would follow a guide like this.
You will have to add more triggers and barriers for each minutes/second for the clock.
okay. Would it require counters? just wondering nvm I didn’t realize you could click on the hidden details thing
depending if function happen at certain times, or if the game ends when timer ends. Other wise no.
Ok
yeah so just use barriers or text boxes to make the numbers, then animate it following the guide i gave and you will have to add each second for the amount of time. So like if its 12 minutes you will have to have 720 different animations(barriers) 60 for each minute. Does that make sense?
i think so. i have ADHD so i might need you to clarify sometimes.
Its fine, and sure im here to help.
ok
so i’m thinking about making the game (5 x 6 or 7) 30 or 35 minutes. That’s gonna cause some LAG