I read all the topics on this, including the guide, and they’re really confusing.
Which part confuses you?
Like… what section of the guide is where you’re like, “Huh, that doesn’t make sense”?
Mostly there aren’t enough images
Also, I’m trying to save the player level, not the items
Do you have the season pass?
Use the dialogue device to ask what level they are on. When they press the level 1 → Teleport to level 1. Do the same with all of the levels. Also have them have an option with “no save code” and in that case they go to the start, and if no season pass, then do this with popups, and when the player reaches a new level, increment a counter which updates a property, and that property is shown on the end of game widget. Feel free to ask questions!
Use a load game section.
Add a counter in the section which changes the player level property.
When you leave it and the game ACTUALLY starts. Set the property to the value of a counter
How do you get it to write the code?
Counters for the digits in the code. Triggers the player can step on to increment and deincrement the code
Hold on, I might be able to help you. I made one a long time ago but sadly the topic got deleted, so I’ll just have to make it from scratch. Give me a bit of time, I’m busy with other hobbies, but I will get my overly complicated system to you.
Thank you. It stores your items in properties to make the code right?
Yes. We then just condense everything into a single string.
Could you go ahead and tell me everything we need in the save code?
yeah i can help with part of it
so in a trigger, you’ll want your properties somewhat like this:
you have your properties you want to measure in your save file, and it’s going to all be stored in a property
uhhh idk the rest i forgor, but i can figure it out with enough time
just use a checkpoint
that is a save point, nor a save file
I thought u couldn’t do that yet
I’m using an XP and leveling system, and I also want to store the player’s score.
So score, xp, rank, got it. Eiqycrumble has the basics, the harder part is decoding it.
BUMP
how do you input the savecode?
We’ll use counters to enter each digit separately, then use expanded form to put it back in string form.
I’ve done the end of game widget and the property that goes with it.