Jinx
December 5, 2023, 12:10am
41
what about the bounty itself?
Wait so what rewards does the bounty give?
1 Like
Jinx
December 5, 2023, 12:16am
43
I havenât figured that out yet. I need to know what the trigger does tho. @PotionMaster
I finished the trigger section but donât know how to track when player dies
Jinx
December 5, 2023, 12:35am
46
No need to track a dead person. Just track the killer until they get manslaughtered for a reward.
Also donât know how to do that oof
closest thing I can think of is having the player drop an item on death there might be a guide or two on that
Jinx
December 5, 2023, 12:38am
48
I can live with that, as long as only the bounty drops it.
Make the same amount of properties for players as max players you plan to have play it at a time and have when player knocked out by someone else update it and when it is updated 3 times the counter will reach itâs target and create the bounty for triple killing player. and there you have a tracking kills function (i can screen shot it all if it will help)
Well I mean I got all that down already but what we need here now is a way to track the player who killed the bounty person
Jinx
December 5, 2023, 1:18am
51
I donât need that tracked. They just live their lives happily.
if player has bounty grant him something like cash or something and have if player knocks out someone else check for item if check passes grant item/reward. also afterwards you should make a guide like this it would be better than other guide for bounties
honestly iâm surprised blizzy has not already made one i mean look here for whyâŚ
Welcome to the forum @JohanGim and like no joke @Blizzy has literally made everything like make one guide blizzy is the OhâŚI already made thatâŚ5 hours later here is 20 mini-guidesâŚblizzy:ohhh i just made those an hour agoâŚLOL
Jinx
December 5, 2023, 1:01pm
53
@PotionMaster do you have a verdict?
Jinx
December 5, 2023, 3:16pm
55
Do you know how to make it when 3 people get killed by a singular player, it shows on everyoneâs screen and when the bounty dies, they drop cash?
PotionMaster:
To do that, all you have to do is
get a knockout manager and track player kills. Have it transmit on channel âIncrementâ or whatever when target knocked out.
Then get a counter, and set it to increment when receiving on âIncrementâ or whatever the channel is named. Also set the target number to 3, and wire it to a game overlay âTarget number achieved â activate overlayâ or something like that
hold on iâm going to do a bit of research and finish in just a second
overlay stuff (probably done)
Okay so if you want the game overlay to show the playerâs name, just
wire a counter to a trigger with âtarget value achieved â trigger triggerâ
Open blocks and do this
How do i get a player name - #6 by NavyCatZ
By the way you need to create the â(insert property here)â property device.
And now for the actual overlay: follow this guide
How to make a Kill / Death counter (Difficulty: đ¨)
BUT you only have to do it with one property, which is the âinsert property hereâ I mentioned a few lines above.
Also for the blocks, you only need this V
but instead of the swords just put something like âBounty on:â
and for the Get Property thing put the âinsert property hereâ property i mentioned before.
ok and now for the actual bounty
Iâm actually kind of stumped I donât know how to track a specific playerâs death
Try this
and for the drop cash search for guide on how to make player drop item when dead
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system
Closed
February 27, 2024, 2:47am
58
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