Umm⌠It tells me to use blocks in the repeater but thatâs Gimpossible.
Just connect a repeater to an item granter or notification or something and work fom there
Arent you able to use waypoints? (all on a different channel)
Thatâs really helpfulâŚ
Waypoints wouldnât really do anything in this context right?
Player knockouts someone else-update property using counterâthen target is 3 and if target is reached activate bountyâŚ(also you will need as many properties+counters for the max players going to be in game)
Alright.
Get a repeater
Get an item granter
Open blocks on the item granter and make the block thing in the guide
Then get a wire and connect the repeater to the item granter
It should be ârepeater runs task â run wire pulseâ or whatever it is exactly
that should work
Which one?
On wire pulse
I think this relates to the knockout manager deviceâŚ
Oh, and welcome to the forum, Johan!
Welcome to the forum!
Player knockouts someone else-update property using counterâthen target is 3 and if target is reached activate bountyâŚ(also you will need as many properties+counters for the max players going to be in game) with knockout manager to start it did not seem to help so that is not solutionâŚwelcome to forum @JohanGim
why are you welcoming urself?
Lol good question!
Me? Well people usually do that, so I want to have myself welcome me! HahaâŚ
OK LETS GET BACK ON TOPIC.
Wait a second, why am I using a randomizer again? I thought I wanted it to be when you kill 3 people, it shows on everyoneâs scree to kill you for a reward.
In one of your posts, you said something about randomizer blockcode
Welcome to the forum!
To do that, all you have to do is
get a knockout manager and track player kills. Have it transmit on channel âIncrementâ or whatever when target knocked out.
Then get a counter, and set it to increment when receiving on âIncrementâ or whatever the channel is named. Also set the target number to 3, and wire it to a game overlay âTarget number achieved â activate overlayâ or something like that
hold on iâm going to do a bit of research and finish in just a second
overlay stuff (probably done)
Okay so if you want the game overlay to show the playerâs name, just
wire a counter to a trigger with âtarget value achieved â trigger triggerâ
Open blocks and do this
How do i get a player name - #6 by NavyCatZ
By the way you need to create the â(insert property here)â property device.
And now for the actual overlay: follow this guide
How to make a Kill / Death counter (Difficulty: đ¨)
BUT you only have to do it with one property, which is the âinsert property hereâ I mentioned a few lines above.
Also for the blocks, you only need this V
but instead of the swords just put something like âBounty on:â
and for the Get Property thing put the âinsert property hereâ property i mentioned before.
ok and now for the actual bounty
Iâm actually kind of stumped I donât know how to track a specific playerâs death