How do you make a bounty system?

To do that, all you have to do is
get a knockout manager and track player kills. Have it transmit on channel “Increment” or whatever when target knocked out.
Then get a counter, and set it to increment when receiving on “Increment” or whatever the channel is named. Also set the target number to 3, and wire it to a game overlay “Target number achieved → activate overlay” or something like that

hold on i’m going to do a bit of research and finish in just a second

overlay stuff (probably done)

Okay so if you want the game overlay to show the player’s name, just
wire a counter to a trigger with “target value achieved → trigger trigger”
Open blocks and do this
How do i get a player name - #6 by NavyCatZ
By the way you need to create the “(insert property here)” property device.
And now for the actual overlay: follow this guide
How to make a Kill / Death counter (Difficulty: 🟨)
BUT you only have to do it with one property, which is the “insert property here” I mentioned a few lines above.
Also for the blocks, you only need this V


but instead of the swords just put something like “Bounty on:”
and for the Get Property thing put the “insert property here” property i mentioned before.

ok and now for the actual bounty
I’m actually kind of stumped I don’t know how to track a specific player’s death

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