Are you making a one-piece game? If so I’m a fan, but anyways, you can probably use a counter and maybe use a grid in the areas where there will be enemies then you can make it so there is either a knockout or team switcher there. Is this what you wanted? If it is I can expand on it a bit more.
I’m making a Battle Royale but with bounties, like in Fortnite expect it’s after 3 kills, not just at random.
just make it a lifecycle(game start) instead of a button
game start? you mean after 3 kills?
What? I thought you wanted… nvm. Maybe hook it up to a kill counter and detect when they hit three, they become the bounty…
yeah… me too, I though so
Please give me instructions.
use the kill counter guide make the counter limit three and hook that up to the bounty guide
(Lifecycle) Event Occurs —> (Counter) Increment Counter
(Counter) Target Value Reached —> (Trigger) Trigger
That’ll trigger the trigger therefore running the randomizer blockcode.
how do you do that?
the randomizer blockcode, sheesh.
Search up a randomizer guide
Umm… It tells me to use blocks in the repeater but that’s Gimpossible.
Just connect a repeater to an item granter or notification or something and work fom there
Arent you able to use waypoints? (all on a different channel)
That’s really helpful…
Waypoints wouldn’t really do anything in this context right?