I want to make speed upgrades for vending machines but I want to stack them so if you buy both, they stack.
What do you mean by “Stack”? Do you mean you are even fster?
there no way todo that * I don’t think so)
but what you can do is to make a vending machine active a channel then get your speed device and when it revises that channel it will set you speed to what ever you want
You can’t make them add up (I think, they replace the previous boost when you get a new one) but you can make a property that increases when you buy a vending machine and some if do and else if do blocks so the speed will go up like 1.00 —> 1.25x —> 1.50x
Im pretty sure you could use a trigger and a speed device. if you buy a speed upgrade using a vending machine, then buy another speed upgrade, you could probably connect the trigger to either vending machine so that if you already bought a speed upgrade, the speed device doubles that speed instead of giving you the same speed. I don’t have a clue about this though, because I never tried it.
That’s literally what the guides say
(not to be rude or anything)
Um, what about in Tag Doination? It stacks up, could I somehow use a checker?
Like if the check passes, make speed 1.75?
Use an item for each speed, and give the player the item for each subsequent speed.
oh, whoops, sorry…
Use a movement engine. There’s a guide on that if you search it up.
Use the guides I sent you
You just need a few Speed Modifiers
How do I make it so if you kill someone, they switch teams with each other? @here
So if a player on team 1, let’s call them “Player 1” killed a player on team 2, let’s them “Player 1” player 2’d be on team 1 and player 2’d be on team 2?
Connect a Lifecycle to a Trigger.
(Lifecycle) Player Knocked Out --> (Trigger) Trigger
Blockcode:
if Triggering Player's Team Number = 1
do Broadcast Message On Channel "switchteam2"
___
else if Triggering Player's Team Number = 2
do Broadcast Message On Channel "switchteam1"
I suck at block code, any other way?
It’s not really that hard but you can give players an item using a relay and connect a lifecycle to check their item and let’s say team 1 has a banana and team 2 has a strawberry, if the check passes (banana) switch player to team 2 and if the check passes (strawberry) switch player to team 1
Wait I’ll read it soon, at school.
Please don’t use here and the @ sign together .