I am trying to make it so when everybody’s ‘infected’, the game ends. Does anyone know how to do this?
use the end game command and channels
I know but I don’t know how to make the game know when 0 players are on team 1.
Try this:
I already have that but then it ends right at the start of the game.
Use 1 player per team relay instead. Then on behalf of all players, make this code run constantly:
if get property "teams" < 2
do broadcast message on channel "end"
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So Lifecycle (Game start) → Relay (all players)
Relay → increment counter
And…
Target (for counter) = 1
I Hope this helps you
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Target of 1. The infector will still be left.
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Everybody will still be alive, just on team 2.
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