How do i make it so when you close a dialouge you resspawn and then ur teleported to another place

Overall setup-

Lifecycle-
image

Trigger-
image
image

Wires-
Lifecycle to trigger-

Trigger to teleporter-

Popup to trigger-

4 Likes

Tl;Dr: The wires will run in the order in which they were created. That means they can possibly override each other in certain situations.

4 Likes

ClicClac, I forgot about the delay. The trigger also needs to have a 1 second delay [1] for the mechanism to properly work.


  1. Around that speed. ↩︎

1 Like

so do i do it in the order u told me?

Most likely.

4 Likes

k i will try it hopefully it works

im so confused can u hop on the wix i’ll give u the code and u cand do it cuz im borderline confused

Imma start running

yo @NavyCatZ can u hop on the wix

Which part are you confused about? Wire the popup to the trigger, so when it’s closed, activate the trigger. THEN wire the lifecycle to the trigger, so when the player respawns, trigger the trigger. Give the trigger a delay of around one second and deactivate it on game start. FINALLY, wire the trigger to the teleporter, so when the trigger is triggered, it teleports to the teleporter!

i DID that but im js so confused so can u please

Did you do it in that order? It should work.

yes but its still not working

Can I see your wires then? You might have messed up the execution.

yeah sure hold on a bit



1 Like

Sorry, I’m also multitasking by drawing rn, and I don’t really have the time for that.

4 Likes

Ok. Time to get to the details. Is your lifecycle set to “Player Knocked Out?”

i gtg to bed rn tho so i’ll probably be on tmrw at like 10 or 11 am

I probably should go to bed as well, it’s like 11:30 in my time zone. Just ping me or Navy Clic when you need help! We’re pretty good at this, even if we’re a bit rusty!

What- huh- eh- um- what-
ClicClac? NAVYCATZ? WHAT?
um-
what-
It wasn’t WOV who did the possessing work, I promise-

1 Like