You can do this using the call-to-action buttons in a popup.
There should be options in the popup.
For one example of a dialogue, type in what you want to be one of the options, such as
“Let’s go check it out…”
Then, wire the popup to the teleporter where this event happens.
Primary call to action clicked < teleport player here.
Then, for the other, put in what you want for the other options.
“No, let’s go this way!”
Then, again, wire the popup to another teleporter where this event happens.
Secondary call to action clicked < teleport player here.
For respawning…
- Use a trigger with a delay of one second, for example.
- Then, wire the trigger to the respawn device.
When triggered < respawn player. - Next, use the respawn device. Wire it to the teleporter.
Player respawns teleport < player here.
If you don’t get this, it’d be easier if you do it in a way you think is right.