You can do this using the call-to-action buttons in a popup.
There should be options in the popup.
For one example of a dialogue, type in what you want to be one of the options, such as
- “Let’s go check it out…”
Then, wire the popup to the teleporter where this event happens.
Primary call to action clicked < teleport player here
.
Then, for the other, put in what you want for the other options.
- “No, let’s go this way!”
Then, again, wire the popup to another teleporter where this event happens.
Secondary call to action clicked < teleport player here
.
For respawning…
- Use a trigger with a delay of one second, for example.
- Then, wire the trigger to the respawn device.
When triggered < respawn player
. - Next, use the respawn device. Wire it to the teleporter.
Player respawns teleport < player here
.
If you don’t get this, it’d be easier if you do it in a way you think is right.