So, I am trying to make a story map based in medieval times, but I think a sword the player could use during the playthrough would be cool. Any way to do this?
1 Like
Aubec7
December 17, 2023, 9:08pm
2
LETS GOOO FINALLY I MADE IT. Ive been asking for swords in gimkit forever and I couldnt figure out how to make one(I was too lazy lol). Heres how you do it.
Step 1:
Make a setup like the picture below. use textboxes and paste a sword emoji. Place a button right next to the sentry.
[Sword1]
Step 2:
Edit the button to these:
[Sword2]
and
[Sword3]
Step 3:
Configure the text/ emojis. For the first emoji:
[sword4]
configure it so that it says this:
[Sword5]
Step 4:
Repeat step 3 but …
First make a setup like this. (Zone, Senetry, game overlay):
[Screen Shot 2023-11-29 at 6.00.29 PM]
Then wire the zone the game overlay like this:
[Screen Shot 2023-11-29 at 6.01.13 PM]
Then wire the game overlay to the sentry
[Screen Shot 2023-11-29 at 6.02.16 PM]
Now say that whenever the button is pressed send signal something and say the sentry deactivate at that same something.
Essentially now when you enter the zone a button will appear and when you leave the zone the button disapp…
I owe this ENTIRE guide and soon-to-be one of my games to @ClicClac ! Without them, The all-holy, powerful, and amazing butter sword wouldn’t exist! Thank you! This has inspired me to create this guide on swords in general (although the examples are all butter, feel free to make your own swords gray, blue, red, etc. as all of those work)
Part 1: The sword (Quick note: Put all barriers above players if you want to use attacks. If you want it to be lying on the ground, leave them at the normal laye…
this tells you how, you cant really make a sword but you can make something kinda like it
Alright, thank you, @Aubec7 !
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I already knew how to make the animation of it, I was just wondering if there was any other way. Still helpful tho!
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system
Closed
December 18, 2023, 12:28am
5
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