I am making a Super Smash Gims map, (maybe you’ve played it, maybe you’ve not) and I want to make a voting system where players can vote on the battlefield, but I don’t know how.
making a voting system is extremely complex. i’m not saying i know anything about it, either. i suggest searching up some guides on it.
Guides:
TEAM SETUP
Open Settings > Map Options > Teams. Set the Team mode to “Specific Team Amount”, Set Number Of Teams to the amount of players you expect to j oin the game. Set Team Placement to “Split Evenly”.
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Add a Relay, set the Relay Audience to “Random Player On Specific Team”. Set Team to whatever team you want, this will be your impostor team. Wire a Lifecycle with the relay.
NOTE: The team has to be between the amount of players in the game or it WON’T work.
Next, add an Item …
This is my version of the voting system. Its a bit easier to use than the other systems I’ve seen. Well that’s my opinion not yours.
Items you will need 12-17 buttons (depending on how many players you want)
4 properties
6 triggers
24-34 relays
11-16 item granters
12-17 counters
11-16 text
1 Team switcher
1 Inventory Item Manager
1 Team Switcher
1 Lifecycle
1 notification
1 popup
4 barriers
4 teleporters
Very Important, Must read Do not press the finalize votes button if everyone sk…
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The age old question that has been on the forums since the beginning of time itself: How do you make voting in amongus! There have been multiple solutions before, involving teaming, buttons, and other things. But today, I am going to show you how to make a voting system with popups that display the name of the person you are voting for! This guide is all over the place though, and needs major editing and refining. (not the best at making big guides like this) I will be trying my best t…
There have been many guides on how to make voting system for Among Us. However, they all have one fatal flaw: they only hold a certain amount of players. This guide will change that.
This approach uses a DEFICIT of keycards or any other item to track the amount of votes. Also, don’t use the Green Keycard in your map.
Some pros of this approach: Hosts any number of players, simple to build, and small amount of memory.
Some cons: Heavy use of scope!, voting is a slow process, and ties result in…
Hey, this is my first somewhat big project on how I made a voting device because I have seen many people wanting to make this for their Among Us game.
SPECTATOR: PLAYER WILL BE PUT ON SPECTATOR WHEN PLAYER IS KNOCKED OUT Place down a “Life Cycle” device and choose “Player Knocked Out”, “When Event Occurs, transmit on” **name that “**PlayerIsSpectator”. Place a team switcher down, “Switch Strategy” select specific team and choose “Spectator” team. “Switch to configured team when receiving on” n…
Remember to mark a solution!
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Blocks are usually used in these, otherwise that’s a lot of interwoven channels/wires!
…blocks…? how do I not know about those WUT
Blocks are things that have the capacity to hold code. I prefer using triggers, and in the corner, underneath the name, there should be the blocks tab.