How can we make color clash?

There’s no way to change the color of barriers mid-game, so the closest we can do is two different colored barriers

(if you’re out of the loop, yes my technique uses barriers)

…team colors aren’t random in color clash, it’s always pink and green (or I’m just really lucky and this is completely wrong)

no no no I mean at the start

aaaaaaaaaaw man that sad.

I made a system that works like the color clash one, except its for top down and not platformer.

1 Like

Does this serve as a solution?

1 Like

You can recreate color clash by using barriers on/off. One team wants to turn all them on, and vice versa. The way you want to do this is broadcast a message on the current coordinates. Each barrier activates/deactivates based on the channel. (e.g. if team 1 make it deactivate and vice versa)

I’ve made this concept several times, and all you need in block code is every time the player position changes, broadcast a message on a channel with current coordinates, and is it’s deactivating or activating.

For example:

X: 13
Y: 2
Team: Deactivate

channel: 132deactivate


Now that barrier at the position receives on these coordinates, and that should be it! Hopefully team Gimkit can incorporate more devices for this in the future.

2 Likes

I think that would work, but I’m not even sure that there would be enough memory for you to do that. Also, this might cause a lot of lag.

Yeah this is pretty much the most effective way. But make sure to insert a period or something between the cords so that (13,2) and (1,32) aren’t the same channel!

2 Likes

sorry guys i didnt check, @Here_to_help because you are already here can you explain me what happened.

also top-down wont work.. sorry

with GKC’s current tools and stuff it’s kinda close to imposible

1 Like

but we have a basic layout, it can be possible but a smaller version? right..

Did you go past my post…? It’s not a good habit to only rely on Bird.

Oh, and this is the code I was mentioning earlier:

take the hat off sir
or we will take it off for you

2 Likes

sorry @SlimExtraterrestrial, i didnt rely on @bird, i asked him to explain for me, cuz i didnt understand, and he was the one online, thought u will be angry if i pinged you, sorry again

nah its fine

You are broadcasting on a custom channel. That channel could be anything! The X and Y values are broadcasted to tell the current position of a player.

We need to make color clash, so let’s place a bunch of small barriers next to each other. Those barriers need to be deactivated/activated when a player runs over them.

Are you following so far?

Since we always broadcast the player’s current position, let’s have the barriers’ activate and deactivate channels receive that! Of course, we run into an issue. How do we tell when to activate or deactivate? That’s a simple fix- put the triggering player’s team number block! One team activates the barriers, while the other deactivates the barriers.

To avoid any missing of the channel-to-barrier, we can broadcast one block under the player too! This is what it would look like:

2 Likes

thanks, wait can you show my a gif on the final results, and it is platformer

LOL, yes i am still folowing

Wait, how would you tell which team has more tiles covered?

There is a guide on this.

2 Likes

this is for top-down, not platformer. just a notice.

My guide can still work for platformer

3 Likes