first suggestion is: try using zones, but we need to detect which team did stand to that, we need a system, which i need help with, that will send a signal to barrier (depending on the team) and put that barrier there.
Color clash isn’t really possible–
There are hundreds of squares that you would have to account for, and at gimkit’s current state, we can’t run this due to stuff like memory and lagginess.
that is correct, but we still can make a smaller version, right?
You’d have to use a player coordinate device to track where players from each team are and if they’re next to a block that’s not their color, then you’d have to find some creative way to display the color change. (Barriers if you can somehow avoid the limit, but maybe props will work)
Don’t theorize if you dont know…
yas we can- it’ll take less memory and allows it to run on potatoes :DDD
but color changing might be a lil tough
i agree with you @No_Longer_A_Noob, we need now the system of choosing which team to apply a barrier, which will be hard
I made a system for a tile in an old research topic. but on the full cc scale it would require thousands of channels. ._.
edit: I cant seem to find the topic, so my work might be lost
….
When player moves, transmit on a channel named as the coordinate, go through two triggers detecting teams, put them each with a prop/barrier
We could place a bunch of triggers? Although that’s super inefficient…
okay, this might be actually, a solution, now we need just to implement that into gimkit creative
what is more memory efficient? zone or trigger?
A trigger. They cost way less memory.
A player coordinate device could work just as well and use way less memory (since you only need one).
as you said then, we can use a trigger, and in block code we detect the team, only if we use coords, when player moves detect team, then add barrier
Triple Jump: You can add collectubles (like green gems) that activate a triple jump mechanic. Pseudo-Jump Crystal: . Consider using a “Pseudo-Jump Crystal” guide by Phoenixwander on the Gimkit forum for implementing triple jumps.
some ideas could be Team Assignment: Use block code to asign players to teams. You can do this with a simple trigger on spawn points for each team.
Tile Coloring: . When a player steps on a tile (triggered by the trigger), the block code checks the player’s team and changes the color of the tile accordingly.
Tiles: Create a grid of tiles using blocks or other objects on the map.
Triggers: Place a trigger under each tile. These triggers will detect when a player steps onto the tile. Zones (Optional): You can also use zones above the blocks to detect when a player enters the space. @NotLasting
plus there’s a limit of 25 zones, the trigger limit is around 1500 iirc
oki, more useful info, just a thing, coords wont work, cuz you can jump
How will jumping prevent them from working?
In the original color clash, jumping still doesnt color the tiles, whats your point?
idk if this off topic but it is about the topic but can you change the color on each team it just a thoery