I want to make a box fights game where a person gets a randomly preset load out, speed boost, or damage boost.
Make a randomizer with the block code that broadcasts on different channels that give the boosts.
Haiasi
January 22, 2024, 2:24am
4
Donât forget to use concatenation for the block code!
It simplifies the blockcode and you could use every single gadget and rarity in the game without worrying about the block code limit.
2 Likes
But how can I give the players items based on the randomizer?
use How to make a easy randomizer
and put channels on granters which is pretty much the fishing mechanic
WOOO typing fast got the solution!
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Whatâs concatenation @Haiasi (I read the post but I donât get it).
Haiasi
January 22, 2024, 2:27am
8
Read zypheirâs contribution to ClicClacâs ____Land guide. I think it explains it better.
I havenât tested it much, but I think you could simplify a lot of the code by using concatenation instead of if-else loops - you might have to change some of the broadcast names to contain numbers in numerical format instead of numbers in text format (â5â instead of âfiveâ), but Iâm sure thatâs possible. The same is true with other code blocks that involve if-else loops - so long as the numbers are the same, the process should work. Then thisâŚ
⌠could become this.
Just a thought. Hopefully it works with this game, but I havenât really tried testing it yet :I
Blocks can take a really, really, long time to place down, especially because normally theyâre just your average âif, else if, else if, else if, else ifâŚâ. Sure, you can copy and paste blocks. But thatâs still not as fast as this way that I realized was incredibly useful. Anyways, this guide couldnât have been made without @Zypheir and @Blackhole927 , because I got inspired based on a post in the âHow to make ___landâ Topic and one of @Blackhole927 âs topics.
Hereâs an explanation from @Zypheir :
âŚ
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I think were already done here @Haiasi
system
Closed
January 22, 2024, 5:28am
10
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