How many seconds it takes to receive a specific amount of items.
- Trigger → trigger. The first trigger should check if X is less than the limit. If so, add (z + get property f) to X, and trigger the other trigger. If not, just trigger the other trigger. Property F should connect to an IIM, and be a player scoped number property.
Don’t forget to mark a solution if you’re ready!
I have one last thing to ask, is there a way you can damage people through Pseudo Health only if they are in “range” of the player trying to cast a spell?
- i suggest you use activty feeds instead of notifications. keep the notifications for other more important events.
(for ur last question) perhaps make a coordinate zone to track the player’s location and set up the “range”?
I don’t get how you open the overlay. What is the wiring? (Like how do you open it?)
It’s the show overlay wiring.
I tried the wiring of property value changed → show overlay and it doesn’t appear.
What system or guide are you using for your pseudo health?
If each class is a different team, all you need is a tag zone that activates for that spell and deactivates when it’s done.
It is a free for all game.
Oh.
Coordinate system then.
Are there any guides you can link to on coordinate system, as I can’t find any.
This
and this
I think this has a some of the stuff you were looking for in your post
Here is one. Though this uses a LOT of blocks and memory!
The overlay still doesn’t work. I don’t know how to make it work.
I still need help,
Her system works if you have a system that can subtract psuedo health, preferably a triggerloop and a counter-property. The game overlay should also update on the triggerloop’s ticks.