1: I’m assuming your pseudo health system uses a number property. If so, use the set text- set property- get property _ blocks in a game overlay. Connect the property device of the health property to the overlay to open it. This will make it so when the property changes, it will update the overlay.
2: In a trigger, make the blockcode, “set property _ value (triggering player’s name.” Then, you can use the “get property _” block in a notification device.
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When I create a block for the game overlay it says to activate when receiving on a channel. What should I put for that. (Like a game start channel for example)
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Probably use a game start channel then, I assume your health system is there at the start of the game.
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For most of these problems, you can just use text blocks.
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As for #3, can you clarify what item regen speed is?
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How many seconds it takes to receive a specific amount of items.
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Don’t forget to mark a solution if you’re ready!
I have one last thing to ask, is there a way you can damage people through Pseudo Health only if they are in “range” of the player trying to cast a spell?
- i suggest you use activty feeds instead of notifications. keep the notifications for other more important events.
(for ur last question) perhaps make a coordinate zone to track the player’s location and set up the “range”?
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I don’t get how you open the overlay. What is the wiring? (Like how do you open it?)
It’s the show overlay wiring.
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I tried the wiring of property value changed → show overlay and it doesn’t appear.
What system or guide are you using for your pseudo health?
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If each class is a different team, all you need is a tag zone that activates for that spell and deactivates when it’s done.
It is a free for all game.