Help with Accessing Guide

I want to access how to ᖯура𐑈𐑈 device limits but can’t because that word is banned for me so could someone change it
How to bypass creative device limits!

I already have the unicode
ᖯура𐑈𐑈

do you want me to just copy the guide here for you
The words a creative player hates
Screen Shot 2024-02-25 at 5.42.20 PM

This was supposed to be in OWO and Snowy Survival, not our own maps!
But thanks to the devices and wires of Gimkit Creative you can now bypass it!

This guide is simple but if you don’t understand how it works then you will find it complicated

How this works (please read, if you don't the rest will be confusing)

Lifecycle, Relay, 1rst Checker, 2 wire repeaters: constantly checks if player has shield can from game start

Game overlay: this is the button that starts the rest of the contraption.

Movement meter, (blue key) item granter: This stops the granting process if the player moves, for (blue key) just use an item that you don’t have in your game.

18 wire repeaters, 3 checkers, 3 counters: These check during the 3-second grant process EVERY 0.2 seconds if the player moved (lost the blue key), If the player moved it would reset the counters ( not allowing the target value to be hit, hence not granting the health.

Health granter, item granter (blue key 02), item granter (shield can): the item granters are negative. they take away the shield can (you used it) and the blue key, (it has no use in your game… The health granters grant 25 shield (the shield can amount)

OPTIONAL: 3 notifications, these tell the player how much time before shield is granted.

Construction

If you are very good at gimkit creative, the previous part was probably good enough for you.

Look at the image in “how this works” The build is from left to right, up to down.

Lifecycle: Game start
Relay: All players
Checker: 1 check, item amount, shield can, greater than, 0
Wire repeater: 0.1
Wire repeater: 0.1
**Game overlay: **
Button, Bottom Right, Use (overlay text: you can also do “use shield can”) not visible on game start,
Scope: player

item granter: blue key (an item that is not in your game, it was blue key for me), 1
movement meter: blue key (or your item), do not use this device as default, and when player runs out of this resource: set the player speed to (whatever the normal player speed for your game is)

Wires!
Lifecycle, Relay: Event occurs – Trigger Relay
Relay, Checker: Relay Triggered – Run Check
Checker, wire repeater: Check passes – repeat wire pulse
Checker wire repeater: Check Fails – repeat wire pulse
Wire repeater, Checker: receive pulse – run check
Wire repeater, Checker: receive pulse – run check
Wire repeater (pass), Game overlay: receive pulse – Show overlay
Wire repeater (fails), Game overlay: receive pulse – Hide overlay
Game overlay, movement meter: button pressed activate movement meter
Game overlay, item granter: button pressed – grant item

Checker, Counter, wire repeater:
Checker: 1 check, item amount, blue key, equal to, 1
Counter: not visible, player scope, target value 5, starting value 0
wire repeater: 0.0

Connect them like this
Check passes – increment counter
Check fails – wire repeater – reset counter
Target Value hit – Wire repeater – Reset counter

5 wire repeaters: 0.2 seconds and connect them like this
Screen Shot 2024-02-25 at 6.33.17 PM

NOW!
Connect the 5 wire repeaters to the checker
Receives pulse – Run check
(little complicated so here is an image)

Now do what you just did 2 extra times so that you end up with this

Item granter (-1 blue key)
item granter (-1 shield can)
Health granter (25, shield)

3 notifications
message: 3 seconds, time: 1 second
message: 2 seconds, time: 1 second
message: 1 second, time: 1 second

connect the BOTTOM wire repeater to the notifications like this

NOW!! this part is a little confusing! so maybe label the contraptions like this

connect machine 1’s counter to machine 2’s bottom wire repeater (the one that is connected to the notifications), then connect machine 2’s counter to machine 3’s bottom wire repeater. and connect machine 3’s counter to the 2 item granters and the health granter.

Connect the game overlay to machine 1’s bottom wire repeater:
Button Pressed – Send Pulse

Connect the checkers from machines 1, 2, and 3 to the Movement meter:
Check Fails – Deactivate movement Meter.

Add one last Wire repeater: 3.2 seconds.
Game Overlay, Wire Repeater: Button Pressed – send pulse
Wire Repeater, all 3 counters: Received pulse, reset counter.

AND YOU ARE DONE!!!

Have fun building and stay Kool like Kooly!
keep it Kool

– Chrysostom
here you go

1 Like

Thank you but that is what was already done for me I now need the guide about device limits

is this what you need
Here is a list of limits:

In this guide I will teach you how to “replace” limited devices.
NOTE: Most of these methods will cost more memory, so only use these if you run out. Also, some devices like the text can’t be replaced.
Lets get started!

Tag Zone

The tag zone can be replaced by turning off respawn and checking if the player is in a zone. Credit to @getrithekd for this

Repeater

Place down a trigger. The delay will be the Make it trigger on channel x. Now, make a true/false property called “repeater” with a default of true. In the blocks of the trigger, make it like this:

To stop the repeater, you need to set the “repeater” property to false. The delay will be the repeater run task delay.
To start the repeater you need to make sure repeater property is true and trigger the trigger.
If you just want the repeater to run forever, don’t do the blocks, make it so it broadcasts on the same channel the trigger is triggered on.

Properties

I don’t really know how, you could use pseudo properties like this guide does:
forum.creative.gimkit.com/t/getting-more-than-128-properties-pseudo-properties-difficulty-6-10/7038
I think you could make a counter a property, and change the counter when you need a property, but idk?

Laser

Save one of the 100 lasers and put it far away. Now put a teleporter in that laser. Now where the laser should be, put a zone, and make it narrow like the laser. Next put a barrier, set transparency to 100%, and turn collision’s off. Make sure to make it so the zone is wired to the teleporter. Player enters zone – teleport here.

Questioner

I don’t think this is possible yet, the only way would to build the questions and store them in properties.

Starting inventory

Place down a lifecycle and a relay. They should have default settings. Put a wire that says Event occurs–Trigger relay. Now connect the relay to an item granter. The item granter item will be the starting inventory item. Wire it so Relay Trigger – grant item.

End Game and respawn

You probably will only need one, but if you run out, place a trigger down, and a wire going from the trigger into any end game. Triggered - End Game. For respawn device, you could teleport someone to a room full of lasers instead.

Speed Modifier

I don’t think this is possible yet.

Item Spawner

Place a button and a item granter. Make a wire pressed from the button to the item granter. Button pressed- grant item. For the delay, put a wire repeater down, set the delay to item Spawner delay, and wire the button into the repeater, and make the repeater deactivate the button with a wire coming back.

Movement meter, Knockout manager, Health granter, text, Button, Item granter, game overlay

Text is possible with a TON of barriers, the rest are not possible

Popup

Make a block on the popup that triggers when receiving on that channel! Make it create text with what you want it to say, each time do that for the same pop up device, and bam over the limit with only 1 device. Credit to @Coral

Flag Capture zone

Make a wire from the flag going into a trigger. Flag Picked Up – Trigger. Make a true/false property called Flag picked up. In the blocks in the trigger, make this:

Now put down a zone, and wire it to a trigger. Player enters zone – trigger. In the trigger blocks should be like this:

Now make what happens when a player captures a flag receive on “flag captured”.

Camera view, Sentry

Again, I don’t think this is possible.

Barrier

Use a prop instead.

Counter

Make a number property called “counter”.

Walls

Use barriers or props

thanks again, but this guide
How to bypass creative device limits!

Wait sorry I was being kinda ԁսmᖯ thanks

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