Help please! UI?

Hello! If your good at GKC, please read and don’t skip this.

  • I am new to GKC, and I have recently been making a don’t look down 2.0 map.
  • I have been getting inspiration from other maps like the ones by @Gimkiter28.
  • His has a selection system, like energy start amount, time, map selector, etc…
  • I was wondering how he got the UI, like with images, buttons, and heading text, all centered in the middle of the screen, now in HTML and CSS, this is easy, but GKC does not have an HTML or CSS editor?
  • I am very confused how @Gimkiter28 did this.
  • Does anyone know and/or could help me?

It’s probably the Season Ticket popup call to action device, that lets you add more things to popups.

You can recreate it with multiple popups/game overlays but it will be more clunky.

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Um… First get rid of all those tags

And use the game overlay device, plus a bunch of advance systems

Please remember to use the search bar next time. Also be sure to do the tutorial, and read the rules: s.rules & s.orules

Have a great time in the forums!

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Ah man, alright thanks for letting me know!

Btw, the ideas and no pictures tags should not be used here.
(No-pictures is for guides that got their pictures removed after the forums ran out of storage space)

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Ohh okay sorry mb its my first thing and I thought I meant there’s no pics in my thing

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So if I were to buy the season ticket do you think it would make it a tiny bit easy?

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It would make it look better for sure, so the player doesn’t have to click through 5 menus to get what they want.

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Okay thanks for letting me know!

Welcome to the Forums @CoolUser !

Sorry for chipping in after the topic has already been solved, but yes, I used multiple of the Pop Up Call To Action devices (like Gimpossible said; season ticket exclusive) and the generic pop up device, using a complex system to string it together.

Images on the pop ups come from here: Custom images

I hope this helped clarify some things.

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