Here are the settings of the system:
Btw when I removed the end game device the game didn’t end when the host started it, so I think it has something to do with that part.
The trigger replaced the lifecycle because there is a spawn and the host can choose when to start the game (Tp the players to the main map) so the trigger triggers on that channel.
My post isn’t a solution, it is explaining the system I built in our among us map so someone can tell me what’s wrong with it, cause I can’t figure it out. Basically whenever the host starts the game the game immediately ends.
@Crimson_Knight it is because the counter starts at zero if you have the counter starting there. if not, perhaps the repeater is repeating to the end cycle somehow?
So, it kinda worked because the game didn’t end at the start but it also didn’t end when there was 1 player left. Since the live player counter is off.