Is there ANY way to track a players health?
There is no way to track a player’s health without Pseudo-Health.
I’ve got a way. Just let me pull it up. I made one in a previous game…
You have to have all gadgets deal the same damage though. Have a property be default set to X amount of health. And have a device that tracks when a player gets dealt damage and have a trigger take away some health according to how much damage the gadget deals. Once again, VERY experimental, but it semi-works.
So, more complicated Pseudo-Health.
Also you can’t detect when a player gets hit . . . ?
I thought you could use a lifecycle…OHHH. That’s for when a player FIRES a GADGET. Well, fireballs!
There’s no device that does this.
We can only achieve pseudo health with this:
But it’s still being researched. That’s all I can give you.
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