Glitchy and Hard to Read Text

Hello.

Have you ever wanted to confuse players.
Wanted to make text unreadable.
But in a way thats readable.
But still hard to read.

Like my intro, confusing, right?

Welp, today I’m going to do just that!


1st, like half of my guides, we are going to create a trigger loop.

It transmits on “x” and triggers on “x” with a delay of 0.1.
You can replace the trigger with a repeater, but that is highly unrecommended due to the high use of memory.

Blocks?
well duh
all my new guides have blocks


Tasty like penguins and @NotYoyo.
Basically, this works by finding a random number from 1 to 10, then finding the letter corresponding to that text. So if the number 4 were pulled, it would grab the fourth letter and setting the variable to the text value.

It does this for every letter, then sets the property “glitchText” with all the little letters combined.

Now lets create the property. It’s name is “glitchText” and its global, no default value, and broadcasts on “textChange” when the value is changed.

On that channel, a simple block is run.
image
It just sets the text to the property.
This can be text for an overlay, text, popup etc.

:stop_sign: STOP! :stop_sign:
I never told you how to trigger the trigger, so that is up to you.

With that being said, final results:

I also chose some letters that only showed as a question mark so be careful :sweat_smile:

Apparently my most used emojis now are a bunch of these letters :sob:


# Exit Poll: Difficulty out of ten?
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0 voters

Anyways thats it! Also, don’t say “nice guide” drop a like instead, it creates clutter if you say nice guide. Also, thanks to @MATHEW_DFGOJGHJFJJFG and her maps for inspiring me to make this.

Cya.

16 Likes

Me when I don’t care about text function and just use


it works pretty much the same way

5 Likes

so uhh
@Gimkiter28 @Jobozo1875
but gimkit has been acting up for me lately sooo

this thing needs help

3 Likes

Uhh, there’s a reason for that.
Variables aren’t made to carry text, just numbers.
So while it might works some times, usually it will try to “combine” the text, and ends up placing them all on top of each other.
That’s what’s going on.

1 Like

welp, you learn something new every day.
So, it would be better to store them in properties?

2 Likes

Yes. Much, much better. In fact, you could use just 1 property for it, but if you just wanna use 6 properties to make it simpler you could.

1 Like


Still not working. Idk, there is something wrong with this text. I’ll ask someone else if this wasn’t working.

@Coderdash probably
it was working fine whenever it was different accents

I think it might just be the zalgo text, so many accents stacked on top of each other might be messing with it

1 Like

I’m confused by this picture. Why are there “…” in your text? And there isn’t 10 digits. I’m super confused now.

Idk. When I changed the text blocks, it just became like that.
joshy is so silly

@Here_to_help I think it’s just the text like coderdash said. I think it’s just better to avoid text like that, or alternate it.

If you want to add more lag, make the text really long! It stretches it out, it’s cool. Add 1 letter set to the text every 0.1 seconds or so, and it will look like the text is being stretched out.

Happy Birthday @Jobozo1875!

2 Likes