Hello.
Have you ever wanted to confuse players.
Wanted to make text unreadable.
But in a way thats readable.
But still hard to read.
Like my intro, confusing, right?
Welp, today I’m going to do just that!
1st, like half of my guides, we are going to create a trigger loop.
It transmits on “x” and triggers on “x” with a delay of 0.1.
You can replace the trigger with a repeater, but that is highly unrecommended due to the high use of memory.
Blocks?
well duh
all my new guides have blocks
Tasty like penguins and @NotYoyo.
Basically, this works by finding a random number from 1 to 10, then finding the letter corresponding to that text. So if the number 4 were pulled, it would grab the fourth letter and setting the variable to the text value.
It does this for every letter, then sets the property “glitchText” with all the little letters combined.
Now lets create the property. It’s name is “glitchText” and its global, no default value, and broadcasts on “textChange” when the value is changed.
On that channel, a simple block is run.
It just sets the text to the property.
This can be text for an overlay, text, popup etc.
STOP!
I never told you how to trigger the trigger, so that is up to you.
With that being said, final results:
I also chose some letters that only showed as a question mark so be careful
Apparently my most used emojis now are a bunch of these letters
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Anyways thats it! Also, don’t say “nice guide” drop a like instead, it creates clutter if you say nice guide. Also, thanks to @MATHEW_DFGOJGHJFJJFG and her maps for inspiring me to make this.
Cya.