What about me? I can block code and design. Does that mean my origin trophy is cut in half?
You would probably be in the middle.
Could we have like a difficulty system for each category? Like very theoretical has one, average has one, and art has one.
Itâs not art, itâs physical. That includes device systems that a layman can just look at and tell what they do.
I am a great coder and alright at devices, but bad at designing stuff so where would I be?
inbetween both and expert coding.
You know what? Iâll go back and change the 1D scale into a 2D plane. Allows for more complex stuff.
What does the new dimension measure?
Um what do you mean, your wording choice does not make much sense to me.
Same stuff as before, just better. X is theoretical, Y is physical.
Okay. Imagine seasoning food. You only have salt and pepper. You could use one dimension to show how the food is seasoned. But that implies that 1.) you canât have salt and pepper at the same time, and 2.) Salty is reverse peppery. With two dimensions, we can have salty AND peppery food.
Oh, i get it now, thanks for the strange, but understandable analigy.
What does âphysical device buildingâ mean?
props and terrain, that is physical.
Cool! You may want to make the empty lines a bit less prominent though.
GREAT ART! Also I have never even attempted Block, so this is 100% true! (my maps are kidna trash thoughâŚ)
It was for a contest and I wanted it to stand out.
The problem with this is that every wire costs ten memory, while channels cost none, and do the same thing, and more. Place 100 wires, and thatâs 1000 memory. Use 100 channels, no memory at all. Think about how many wires you place in a map.
I place about 100 wires in my average map, which is why wires requiring memory isnât a problem.