I know you guys are probably going to say, âoH, wHy DoNât YoU jUsT gO tO tHe âIdEaSâ sEctIoN?â Well, I want FRESH ideas. So, here we are. (And DONâT use AIâŚwell, itâs up to you I donât really care.)
Here is my idea:
How about âDesert Drifterâ
You wake up in the middle of a vast desert with no memory of how you got there. To survive and find your way out, you must recover the six pieces of a broken Water Lily Vaseâan ancient tool that helps travelers navigate the desert. As you explore the harsh environment, youâll face sandstorms, wild animals, and abandoned ruins, all while piecing together the vase and discovering its hidden power. Can you survive long enough to escape the desert?
Yeah, I like the idea, but I want something easy but fun.
Because Iâm not that good at making games.
Well, all you got to do is use a desert floor and scattere some light shards and use a waypoint so the player knows where to find them.
How about a capture the flag game?
Itâs easy to set up, and you can have different themes!
Like Red Vs. Blue
Vortex Vs. Echo
Or any other idea!
rage games, maybe like a rage runner?
(platforming very speedy, but people rage at it because itâs hard to navigate while having the zoomies)
Similar to what Kat_aronii said, you could make an platforming game about scaling a tower (I recommend finding similar games if you see interest in it)
Can you tell me more?
Sure! So, you have to do an obby to reach the top of the tower, whilst dodging whatever stuff you have to slow down the player from reaching the top. If you want a difficult platformer, I recommend setting the HP to fragility.
Well this is a game I had planned before but there isnât moving sentries so maybe you can interpret it into a different idea
Summary
The game goes where you wake up in the middle of the night due to night terrors, you explore the house and try to survive long enough to where âinsert monster name hereâ disappears and the settings are your house and basement and an arcade/laser tag arena and there are a lot of interactions because you play as a 9 year old kid
a really hard obby
VERRYYY HARD
IMPOSSIBLE
Ok now we still want people on gimkit
Do you want a game that needs a lot of coding, or no?
SUMMARY/GAMEPLAY
In the future, the Earth experiences massive oceanic expansion due to climate change, with the sea swallowing up entire cities and landscapes. This provides new opportunities for deep sea research with the vast, unexplored ocean depths filled with unknown creatures, wrecked cities/towns/houses/[INSERT LOCATION HERE], and resources waiting to be uncovered. However, the deeper you dive, the more dangerous the environment around you becomes. Youâre not alone down there - ancient, hostile entities lurk, and other treasure hunters are searching down there as well, some potentially hostile. The game world is divided into ocean biomes (coral reefs, deep sea trenches, underwater caverns, sunken cities, etc.). Each biome is vast and has different features, landscapes, and potentially easter eggs within them. Players need to manage oxygen levels and a food bar. (How to make a hunger/energy/water bar đ¨). Players can upgrade equipment to extend time down exploring and give themselves more oxygen or buy food for the journey. The ocean is full of strange and terrifying creatures. Some creatures are passive, while others are aggressive. Some can help the player. Players can also gather resources from shipwrecks, ruins, and ocean floors to craft new equipment, gadgets, and upgrades. The main goal is to discover treasures within ancient underwater cities and sunken vessels. Some ruins can have puzzles or challenges, and there are clues scattered around to help players piece together the history of the lost civilizations that once thrived beneath the waves. Also, add easter eggs . Throughout the game, players will encounter rival treasure hunters. Some treasure hunters are friendly, offering trades and quests, while others are hostile and will attempt to attack you or steal your stuff.
LORE
Due to global warming and rising sea levels, much of humanityâs history has been buried underwater. There are whispers of a secret civilization - the Oceana - a technology-advanced society that once thrived beneath the sea before mysteriously vanishing. The chracter, a former marine biologist who became a deep-sea explorer, wants to unravel the mysteries of her familyâs disappearance in the ocean years ago. As the character explores, they discover strange artifacts that connect her to the lost Oceana civilization and her familyâs involvement with it.
BOSSES/BOSS FIGHTS
Combat is more strategic than frantic, as players need to consider the environment, for they have to navigate through tight spaces and exploit weaknesses of enemies (Also make the weaknesses kinda obvious or no one will ever beat a boss). When going deeper, players will encounter ancient sea creatures. These bosses may require special strategies to defeat, like baiting them into caves or outsmarting them using your and their surroundings. Other treasure hunters, both sentries and possibly other players if this is multiplayer, will attempt to eliminate you and take your stuff.
MULTIPLAYER (Optional):
Cooperative Mode: Players can team up with a friend to explore the ocean together. The cooperative mode would allow players to work together on dives, share resources, and tackle challenges and boss fights together (for example, one player distracts a large sea creature while the other attacks it from behind).
Competitive Mode: Players can also fight each other, racing against each other to get treasure. This could include deep-sea races or treasure hunts, with players trying to outsmart or ambush one another in the depths.
Exploration Mode: Players can explore the world and get all the loot and stuff but no mobs spawn.
ENDGAME
As players get farther along with the game, they unlock deeper and more dangerous parts of the ocean. The final level takes them to the Abrasive Abyss, a zone where light doesnât reach, and where the true secrets of the worldâs submerged history lie. There can either be a final boss there or a game-ending treasure, you decide.
Hopefully this helps you! I spent an hour on it tonight because I have no life . Thanks for your consideration!
Maybe a themed Dont look down
Maybe a minigames
Or maybe incorporate everyoneâs ideas into one:
You wake up in the middle of the night due to nightmares, and you realize that your nightmare has become reality. The world is ending due to climate change, and there are monsters lurking around. You are in a desert, looking for escape!
After you escape the desert, you find a portal, helping you save the world, change history, scale towers, save gims, and more!
Tho I think this idea is WAY too complicatedâŚ
Can you do it?
itâs like minigames but a little more complicated:)
BTW, do it in platformer mode to make it more interesting
A lot of people make games in platformer even though most of those games would be better in top-down. Just because platformer maps are popular, some games are just better as top-downs.
yeah but scaling towers requires platformer mode and platformers are popular so more people will playâŚ
but true:) then itâs the creators choice to do it in platformer or topdown